It seems that blended materials only inherit the bump from one (the first?) material being blended. Is this the case?
Is it at all possible to retain separate bump maps for each material in a blend? For example, in the recent "snowy rock" material I made, I want the rock part to have a sharper, more detailed bump, while the snowy material uses a blurrier bump to make it look smoother. I don't know the specific limitations regarding this, but I would also extend the request to displacement maps, if at all possible.
As a separate issue, I think it would be good to be able to define specific image file paths when incorporating them in ISL shaders. I've found that you can hand edit materials to reference an image in ISL, but then, once opened in indigo, as soon as you tweak any of the shader settings, it loses the link to your image texture and renders a black albedo. Any thought on this from the developers?
Thanks!