Updated the previous post:
removed faulty version E, introducing the B brand wich looks better for traditional yet modern architecture.
I want the uploaded mats to have a procedural bump map on them, a simple bump map that will be also released independently, to be applied on large flat glass panes. Also I'll finally get and mimic real glass values, all thoses where made on the fly. Possibly (near) UV filers or even metal coatings... For that matter I would need more time (not used with isl basics, haven't got a proper reference yet) but would like to dedicate it to other indigo related topics instead, I'll come to that back and forth, comments appreciated. Also I won't forget artisteesh glassery !
So here are the basics, be aware that these materials are amongst the longest to render so be prepared. Caustics appeared just after I decided I would stop the render for the material D building and they are the point of the exercise since they demonstrate dichroism (or polychroism maybe, I hope I did not abuse the term too much).
Nothing a renderfarm can't handle, or a bit of patience@home
I'm reproducing the images here:
dichroic_glass_A


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dichroic_glass_B


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dichroic_glass_D


B and D use mlt and bidir for rendering, A mlt only. I was still scared of bidir but 1.1.18 rocks it !
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About the scene: the dark pane is coplanar with the structure, all others panes have been moved 1mm away from their diffuse shell but this one escaped the move. Panes are 62.955 centimeters high each.
