SkIndigo 0.9 Tutorial Set Here!

Tutorials/guides/tips on how to use Indigo and the Indigo exporters
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ZYX
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Post by ZYX » Mon Dec 03, 2007 4:05 am

in your getting started tutorial they mention that theres a text showing the road to indigo.exe, and in the .zip file theres no such document (indigo.exe). Am I doing something wrong or I missed a download?

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CTZn
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Post by CTZn » Mon Dec 03, 2007 5:06 am

You certainly missed Indigo download, quite a comic situation if I may :wink:

Have a look in the Indigo News & Announcements forum, you will find the latest release here (first post, as always).

Cheers

Edit: I'm jealous of the perfect camera matching you have between Sketchup and Indigo :evil:
obsolete asset

Gordon
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Joined: Fri Jan 04, 2008 4:01 am

basic installation

Post by Gordon » Fri Jan 04, 2008 4:06 am

Just downloaded indigo for su6 where do I put the files and do i need to extract? could do with a bit of basic help old guy

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Whaat
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Post by Whaat » Fri Jan 04, 2008 4:11 am

First extract the files. Indigo can be extracted to a convenient location (eg. my documents) Extract SkIndigo and then view the readme.txt file for installation information.

Then, go through the tutorials posted at the start of this thread. Welcome to Indigo!

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ZYX
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Post by ZYX » Wed Jan 23, 2008 6:23 am

Finally I was able, (after about 12 tries) to use correctly UV mapping in SkIndigo. But I just followed instructions and, I don't understand completely some things about assigning UV sets in skindigo material editor (I am still using Indigo and SkIndigo v0.9.1). Please if you think you can help me answer this questions. Hope it don't bother anyone

1. Why you should you assign UV sets and how does it affect the render?
2. Why you have to assign bump channel 0 to 'Dirt', 'Green Paint' and 'Spray Paint' i you have bump map applied to the BLEND materials?
3. Why you have to apply albedo map to brick material in index 0 (I don't understand nothing of it)?

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Kram1032
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Post by Kram1032 » Wed Jan 23, 2008 6:29 am

????????????????????????

Well, assuming that I got what you meant:

1. If you don't assign a UVmap to your mesh, Indigo has NO idea, how it's supposed to use the map. This will either lead to an error or to strange heavily distorted results ;)

2. You can't apply a bumpmap to Blend mats. There only is an alphamap slot... Which defines, how much of which material is supposed to look through.

3. I guess, that's too Skindigo related... Or I entirely don't get the meaning of this sentence...

neo0.
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Post by neo0. » Mon Jun 02, 2008 4:03 pm

OK, made my object a component and i enabled instancing on it, but how would I about doing that actual instancing?

Pasolein
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Post by Pasolein » Thu Sep 25, 2008 1:08 am

http://www.indigorenderer.com/joomla/fo ... 2984#62984


everything i want to say is in that thread :D

crojack
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Post by crojack » Thu Sep 25, 2008 4:35 am

So, I know that these tut's are old, but they do get the basics going. Maybe they should be added to the download page, or maybe this thread should be a Sticky? This topic comes up quite a bit.

blair
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Post by blair » Sun Jan 25, 2009 5:16 pm

For me, the only tutorial that will open in v7pro is "uvtutorial.zip". In v6 they all open. Any suggestions?

Thanks!

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