I was able to get some of the new features working to a certain degree. If you enable Indigo subdivision, a modified mesh export routine will be used that does not export duplicate vertices. However, this will result in UVs being messed up UNLESS each vertex has only one UV coordinate associated with it (this is usually the case if you use projected textures in SketchUp).
#Version 1.1.1
#Removed: option to enable or disable normal smoothing
#Added: support for displacement mapping
#Added: support for indigo subdivision and smoothing
#Added: support for fractal brownian motion procedural texture
How to use FBM procedural textures:
1) Create a material that has a texture-map
2) Name the material "FBM"
3) Select the FBM as a map in any of the channels (bump, displacement, etc.)
4) In the advanced texture editor dialog, you will see the new parameteres (u_scale and v_scale)
I'm tired so that's all for now. Don't expect everything to work. I haven't tested all of it.
Whaat



