On how to use this material
http://www.indigorenderer.com/materials/materials/96
I selected a linked IGM, but then it asked me to load a texture. There were two (a diffuse map and an alpha map) . I didn't know which one to use, so I picked the diffuse map. At that point, Indigo promtly refused to launch until I changed it from a linked IGM to something else.
Honestly, the old material loading system was fine, I dont see why It was changed.
Could someone provide me with step by step instructions?
Re: Could someone provide me with step by step instructions?
Dude, you can still load a material the old way by clicking the 'Load' button at the top of the material editor. The main reason for creating a Linked IGM material is because SkIndigo does not support every single material parameter and not all IGMs can be loaded. If you can't load the material, THEN create the Linked IGM.neo0. wrote:On how to use this material
http://www.indigorenderer.com/materials/materials/96
I selected a linked IGM, but then it asked me to load a texture. There were two (a diffuse map and an alpha map) . I didn't know which one to use, so I picked the diffuse map. At that point, Indigo promtly refused to launch until I changed it from a linked IGM to something else.
Honestly, the old material loading system was fine, I dont see why It was changed.
I am not sure why Indigo did not launch. There could be a bug with Linked IGMs in the current version. I haven't tested this feature for awhile.
Re: Could someone provide me with step by step instructions?
Whoops my bad. Way back in 1.1.6, it was disabled and I guess I forgot that it was just temporarily disabled. My mistake.
