Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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Kgon
- Posts: 17
- Joined: Sat Jul 10, 2010 10:49 am
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by Kgon » Wed May 04, 2016 11:49 am
Hi....I would like to know what i need to do to get a material that seem to be 2 in one ...i mean is the same texture but some parts are rough and other seem to be smooth and reflective. I Attach a reference image to be clear enough

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Cheers
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Attachments
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Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Post
by Oscar J » Wed May 04, 2016 12:04 pm
Hi! The best way is probably to create a phong material, and then find a dirt/concrete spec map and put it in the fresnel scale slot. Fresnel scale controls reflectivity. Hope that helps.

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Kgon
- Posts: 17
- Joined: Sat Jul 10, 2010 10:49 am
Post
by Kgon » Fri May 06, 2016 2:24 am
Oscar J wrote:Hi! The best way is probably to create a phong material, and then find a dirt/concrete spec map and put it in the fresnel scale slot. Fresnel scale controls reflectivity. Hope that helps.

Yeah !!! That is what i needed. To know where to put the dirt/concrete spec map..
Many thanks Oscar

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