Good thing if someone is looking into it, as I'm sure i'm freely distributing some bugs.
I too would like to hear from the original crew what their Idea on these changes is.
(btw:I'm absolutely impressed by the .igi-file approachand the tonemapper.)

The nkdata is working nicely with a LIGHT in the scene.
I'm going to take it slow for the next couple of weeks, so I would like to know what the overall opinion is on the way forward.
The latest changes I've incorporated:
- Modified the Custom-Attribute Section to contain all the nkdata as a list.
(select a Phong in Hypershade and run the script, you'll get a nice extra attribute).
- Added an create .igi switch, added a resolution switch and an
anti-aliasing factor.
- added an instancing section to instance a number of objects based upon their prefix by a certain translation.
- I'm posting two dummy presets, just to demonstrate the Idea that (people with more background than) we could easily add reasonable presets to speed up the process of setting up shaders for newbies.
White Plastic, Lamberts, Glass, Water, these are things I'd have in mind.
- I'd love to hear from someone with knowledge of the indigo-shader attributes what we should incorporate, especially concerning phongs.
So long,
b
p.s.: We should have a look into lights, concerning energy in watts and
adding additional types of lights like bulps or tubes.