Check it out : Cindigo_Manual.pdf
Let me know what you think!
Thanks,
$oup
*edit: Updated tutorial
*edit2: Added tut file I forgot
Here you should add that the global C4D measure settings that can be changed get ignored! Instead only the settings in the Indigo Effect are used!page 6 wrote:you could also try to use your bump map as a Exponent map... this should generate a more subtle effect.
The Info that C4D based Instances aren't Supported and get broken down to invidual meshes in Indigo is quite important too!page 8 wrote:Indigo Instance
Creates an instance that can be used to make multiple copies of an object in
a memory-efficient and CPU-efficient way. Indigo instances are faster to
render than Cinema 4D instances (which aren't real instances but are copies).
Both are NOT supported by Indigo atmpage 14 wrote:Save untonemapped .exr: Save image as a raw HDR image without
tonemapped adjustments.
Save tonemapped .exr: Save tonemap-adjusted HDR image.
orpage 19 wrote:Internal medium: Controls how light moves through the interior of a mesh.
page 20 wrote:Indigo Subdivision Tag: Divides the amount of polygons by the number
specified.
except for C4D R11.5, when you set them as "render instance".Zom-B wrote: The Info that C4D based Instances aren't Supported and get broken down to invidual meshes in Indigo is quite important too!
The intention for the Exporter manuals are that they give a quick run-down of every function available, and if you need more info, to go and read the Indigo manual. It just makes it smaller and saves overlap.Zom-B wrote:
Some settings for materials are not very detailed, like:orpage 19 wrote:Internal medium: Controls how light moves through the interior of a mesh.page 20 wrote:Indigo Subdivision Tag: Divides the amount of polygons by the number
specified.
Soup wrote:... when he wakes up from his hangover
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