Announcements, requests and support regarding the Cinema 4D exporter
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okazaky
- Posts: 57
- Joined: Thu Aug 31, 2006 5:30 am
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by okazaky » Thu Nov 09, 2006 6:44 am
Hi,
a long time ago in a thread not so far away there was mentioned that black lizard doesn't have much time to develop the Cinema 4D exporter.
So my question: Is there anybody who works und further releases of the exporter? It would be a shame to work with a half baked exporter
best regards,
okazaky
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manitwo
- Posts: 1029
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- Location: Tirol - Austria
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by manitwo » Thu Nov 09, 2006 9:15 am
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Phoenix

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Contact:
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by Phoenix » Thu Nov 16, 2006 9:58 pm
Hi,
is here anyone who knows if there are any restrictions (and which?) using the
IndigoExporter for Cinema4D version 0.59.7 in collaboration with the new Indigo v0.6?
I mean, cause of syntax changes or something.
By the way:
On the
"Current Indigo exporters" site it is still designated as "Cinema4D version 0.5 exporter for Indigo v0.4" but in fact it is actually for 0.6 test 1, but because that one wasn't official and a very early 0.6 version, it should be at least rectified to v0.5![/url]
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atmmatt
- Posts: 104
- Joined: Sun Oct 22, 2006 4:33 am
- Location: Pennsylvania - USA
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by atmmatt » Sat Dec 02, 2006 8:03 am
Pheonix, is the exporter compatible with the official v.6? If it is I will update the page to say v.6. I don't have cinema 4d so please can someone test it thanks.
"To be, or not to be" That is a question?
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eman7613
- Posts: 597
- Joined: Sat Sep 16, 2006 2:52 pm
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by eman7613 » Sat Dec 02, 2006 4:16 pm
although i can be very ignorant when it comes to this, ive been using the .6 version of indigo with the same exporter for .5 without any trouble (except for purple scenes but that happens in both .5 & .6)
Yes i know, my spelling sucks
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Pinko
- Posts: 58
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- Location: Italy
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by Pinko » Thu Dec 21, 2006 8:46 pm
any news for Cinema4D plug-in???
Pinko.

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tungee
- Posts: 482
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- Location: Gießen Germany
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by tungee » Thu Jan 11, 2007 12:22 am
has somebody the email of blacklizard?
if he doesnt update the exporter, perhaps he can share the soucecode for somebody who can go on with the exporter.
Music has the right to children!
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Pinko
- Posts: 58
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- Location: Italy
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by Pinko » Thu Jan 11, 2007 1:38 am
You can find it in the readme.txt of exporter...
Pinko.

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WLAD
- Posts: 101
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Contact:
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by WLAD » Tue Jan 16, 2007 12:11 am
hi guys, any news from BlackLizard?
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Pinko
- Posts: 58
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- Location: Italy
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by Pinko » Tue Jan 16, 2007 8:40 pm
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Wed Jan 17, 2007 11:53 pm
*bump*
anyone know how to contact Blacklizard? i know a little about plugin developement in cinema, both with c++ and with coffee (think bl used c++).
if nobody is developing a c4d exporter (and someone really has to, editing an xml with like 25 objects with 16 materials plus 4 mediums... well... SUXX) i will
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Zom-B

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by Zom-B » Thu Jan 18, 2007 12:19 am
fused wrote:*bump*
anyone know how to contact Blacklizard? i know a little about plugin developement in cinema, both with c++ and with coffee (think bl used c++).
if nobody is developing a c4d exporter (and someone really has to, editing an xml with like 25 objects with 16 materials plus 4 mediums... well... SUXX) i will
Hey Dude... I just wrote
here something about the alternativ Indigo Exporter by AG, its readable COFFEE so you can (and are allowed to) play with the Code...
But a C++ Exporter should have much better performance, and also more possibility's I think.
polygonmanufaktur.de
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Thu Jan 18, 2007 12:36 am
yes im aware of that
ZomB wrote:But a C++ Exporter should have much better performance, and also more possibility's I think.
that exactly what i thought.
anyone know how to contact BlackLizard?
Last edited by
fused on Thu Jan 18, 2007 12:37 am, edited 1 time in total.
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Zom-B

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by Zom-B » Thu Jan 18, 2007 12:37 am
fused wrote:anyone know how to contact BlackLizard?
You got a PM with his eMail

polygonmanufaktur.de
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ollle
- Posts: 34
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- Location: Germany
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by ollle » Thu Jan 18, 2007 3:08 am
fused wrote:*bump*
if nobody is developing a c4d exporter (and someone really has to, editing an xml with like 25 objects with 16 materials plus 4 mediums... well... SUXX) i will
YES! That would be nice!!!
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