Cindigo 1.1.18 Final

Announcements, requests and support regarding the Cinema 4D exporter
User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Cindigo 1.1.18 Final

Post by fused » Fri Jul 03, 2009 12:35 pm

Cindigo 1.1.18 Final
for Indigo 1.1.18


This is the final version of Cindigo 1.1.18. Its based on Cindigo 2.0.9.1 but is fully compatible with Indigo 1.1.18, all 2.0.X specific features were removed. This is the last version that will explicitly support Indigo 1.1.18.

download exporter:
cindigo_1.1.18 Final_R9.zip
Cindigo 1.1.18 R9 - Win
(2.89 MiB) Downloaded 450 times
cindigo_1.1.18 Final_R10.zip
Cindigo 1.1.18 R10 - Win
x86 + x64
(3.27 MiB) Downloaded 459 times
cindigo_1.1.18 Final_R11.zip
Cindigo 1.1.18 R11 - Win
x86 + x64
(3.28 MiB) Downloaded 708 times
Mac version soon



Make sure you have the newest version of quicktime installed! Previews will not work with the 64 bit version bacause of the lack of 64 bit quicktime.

Good beginner tutorials can be found here (german and english, a bit outdated), a video tutorial for beginners here
The Cindigo Blog
changelog wrote:Cindigo 1.1.18 Final
---------------------
* fixed R9 quickrender bug
* fixed quickrender fail when indigo path wasnt set before
* removed all 2.0.X features and some features that were not working
* fixed quickrender path issue introduced in the mac version of Cindigo 2.0.9
* disabled all options in the export window that dont work
* layer fix for material helpers (R11)
* fixed render foregound alpha
* when creating a mat helper, a c4d material is automatically created and linked
* quickrender fix for mac version (which accidentally sent my whole desktop to nirvana...)
Please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Cindigo 1.1.18 Final

Post by zeitmeister » Fri Jul 03, 2009 8:25 pm

Congrats to that!
You will make all people out there who can't or won't afford the commercial version of Indigo very, very happy.

User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Re: Cindigo 1.1.18 Final

Post by tungee » Fri Jul 03, 2009 9:01 pm

Great Fused! :D

So here is my report for cindigo final 1.1.18 on C4D 9.6 Windows

The only thing that is not working is the quickrender. If i click the Quickrender button nothing happens :(

Instancing,
Pigm Im- / Export,
Sunsky,
MatPreview,
and all others are working great!! :wink:


PS.:
1.) Would it be hard to bring Animation back?
Then i could erase all pre cindigo versions.

2) is the camera tonemapping hardcoded to max. ev +5 /-5 and iso 3200?
Because when i write in cindigo MORE then ev +5 , then my possible maximum in Indigo is +5 and iso 3200.
Linear tonemapping is working fine.
When i write for example linear tonemapping in cindigo 100000 i get in indigo 10000.

thanx again fused!
Last edited by tungee on Fri Jul 03, 2009 9:13 pm, edited 4 times in total.
Music has the right to children!

User avatar
pixie
Indigo 100
Posts: 2345
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Cindigo 1.1.18 Final

Post by pixie » Fri Jul 03, 2009 9:02 pm

zeitmeister wrote:Congrats to that!
You will make all people out there who can't or won't afford the commercial version of Indigo very, very happy.
They will, in no time they will be selling their pieces of art and will be able to buy Indigo 2 :D

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Cindigo 1.1.18 Final

Post by fused » Fri Jul 03, 2009 9:24 pm

tungee wrote:The only thing that is not working is the quickrender. If i click the Quickrender button nothing happens :(
Wierd. Works for me. Can you please make a screenshot of the last lines in the c4d console after using quickrender and post it here? You find the Console under Window -> Console.

Also, try to set your indigo dir again in the export dialog.
tungee wrote:Instancing,
Pigm Im- / Export,
Sunsky,
MatPreview,
and all others are working great!! :wink:
Awesome :)
tungee wrote:1.) Would it be hard to bring Animation back?
Then i could erase all pre cindigo versions.
Yes, that would be quite a lot work. No animation, sorry :S
tungee wrote:2) is the camera tonemapping hardcoded to max. ev +5 /-5 and iso 3200?
Because when i write in cindigo MORE then ev +5 , then my possible maximum in Indigo is +5 and iso 3200.
Linear tonemapping is working fine.
When i write for example linear tonemapping in cindigo 100000 i get in indigo 10000.
yes, these are the maximum values you can enter in indigo 1.1.18....

User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Re: Cindigo 1.1.18 Final

Post by tungee » Fri Jul 03, 2009 9:43 pm

Thanx for the quick answers fused .
here is my console report :o
Image
Music has the right to children!

User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Re: Cindigo 1.1.18 Final

Post by tungee » Fri Jul 03, 2009 9:52 pm

before i forget:
when i first started cindigo 1118 "quickrender indigo" started with an failure.
After that quickrender icon didnt react.
Music has the right to children!

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Cindigo 1.1.18 Final

Post by fused » Fri Jul 03, 2009 9:57 pm

In the R9 version the quickrender dir is not deleted before exporting it again (deleting folders is ot supported by the R9 sdk :lol: ).

If the folder is already present it will probably fail creating it the second time. Will check that when im on Windows again.

User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Re: Cindigo 1.1.18 Final

Post by tungee » Fri Jul 03, 2009 10:06 pm

Yes you right.
when i delete the folder i can start an quickie again for one time..
But the quickrender has functioned in the previous version in R9 like an charm.
Music has the right to children!

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Cindigo 1.1.18 Final

Post by fused » Fri Jul 03, 2009 10:13 pm

Yes, but there were quite heavy chages to quickrender, check the cangelog.

will fix it later today and upload a new build.

User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Re: Cindigo 1.1.18 Final

Post by tungee » Fri Jul 03, 2009 10:29 pm

Hi fused,
copyspaste the oldskool code :)
Music has the right to children!

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Cindigo 1.1.18 Final

Post by fused » Fri Jul 03, 2009 10:40 pm

hehe, no need for that :)

its a very easy fix!

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Cindigo 1.1.18 Final

Post by zeitmeister » Fri Jul 03, 2009 10:55 pm

pixie wrote:
zeitmeister wrote:Congrats to that!
You will make all people out there who can't or won't afford the commercial version of Indigo very, very happy.
They will, in no time they will be selling their pieces of art and will be able to buy Indigo 2 :D
That's the intension! :D

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Cindigo 1.1.18 Final

Post by fused » Sat Jul 04, 2009 11:43 am

Uploaded fixed versions.

User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Re: Cindigo 1.1.18 Final

Post by tungee » Mon Jul 06, 2009 6:37 am

Hi fused,
everything is working like a bomb!

Just one important thing i have noticed:
i had a material ( emitter with Tabulated Emitter; Daylight CIE).
When i write in start wavelength 038E-06 and save it as pigm and import it again, then the start
is at 380nm. when i start rendering i get a failure.if i rewrite it to 038E-06 again and start rendering everything is fine.

Allothers are working very good!


Thanx fused i wont forget that.
Music has the right to children!

Post Reply
27 posts

Who is online

Users browsing this forum: No registered users and 96 guests