so i need to find a workaround. but maybe i already found one!

link
@ZomB
turned out that you was right

I checked it again, settings are @ YES status, I just deaktivated it and reaktivaed... maybe this saves it correctls now...Marcofly wrote:@ ZomB: i have a PM email info! maybe you can check your account settings..
ill release a new version that fixes that in no time!kadajawi wrote:Yeah, I'm looking forward to any new release. Editing every scene by hand to put in the material names is somewhat annoying, especially when doing lots of testrendererings with about 50 names each.
you set the global scale right. do you use a specular(or glossy?) material with SSS ?kadajawi wrote:And just a small question, 1000m = 1m in real life in my model, so I set global scale modifier to 0,001. But the result of it was that my mobile phone got see through, a shot of the back revealed the front of the device. At 0.01 there was no problem. Is my model just to small/filigee or did I get the global scale modifier wrong?
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