Cindigo 2.0 Stable

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fused
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Cindigo 2.0 Stable

Post by fused » Sat Aug 01, 2009 8:27 pm

Cindigo 2.0
for Indigo 2.0
Cindigo 2.0 R9 - PC
Download: Installer | Archive
~3 MB, x86 only
Cindigo 2.0 R10 - PC
Download: Installer | Archive
~3 MB, x86 and x64
Cindigo 2.0 R11 - PC
Download: Installer | Archive
~3 MB, x86 and x64
Cindigo 2.0 R10 and higher - Mac
Download: Archive
~3 MB, x86 only
Make sure you have the newest version of quicktime installed!

Good beginner tutorials can be found here (german and english, a bit outdated), a video tutorial for beginners here
The Cindigo Blog
changelog wrote:Cindigo 2.0 Stable
---------------------
* indigo instance will now be selected when created without a selected object
* deform mode for indigo instances fixed (does not render/export anymore when disabled)
* cindigo will always detect the scene scale, even if no indigo render settings present
* previews will always launch in the indigo GUI (temporary)
* re added animation export (static animations only)
* aperture diffraction default back to post process
* changed default sun direction
* changed indigo instance drawing mode default to "object"
Please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.

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Re: Cindigo 2.0 Stable

Post by Zom-B » Sun Aug 02, 2009 1:04 am

Good work fused, as usual lightning fast 8)

I'll have a proper look at this during the weekend, I just set up my new AMD Phenom II X4 945 (95w) with 4x3Ghz, so some testing will come anyway :)
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Re: Cindigo 2.0 Stable

Post by zeitmeister » Tue Aug 04, 2009 2:27 am

Erm,
I can only choose "render with Indigo"... and the scene is exportetd as "quickrender.igs" somewhere to the program package structure.
Am I not able to export my scene where I want to anymore?

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Re: Cindigo 2.0 Stable

Post by Zom-B » Tue Aug 04, 2009 2:31 am

You can specify a path in the export settings, first setting there :)
Since you nearly always export your scene to the same path, this one saves some clicks during export!
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Re: Cindigo 2.0 Stable

Post by zeitmeister » Tue Aug 04, 2009 3:04 am

Ah, didn't discover this yet... great!
Another question: is it possible to specify the *.igi output path, too? Or can it be automatically be saved in the same place like the *.igs? That would make much sense in my opinion...

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Re: Cindigo 2.0 Stable

Post by fused » Tue Aug 04, 2009 3:14 am

no, but the next version will feature exactly this. either standard path (renders), custom path for png, exr and igi or the scene export path (only if its not exported to the quickrender).

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Re: Cindigo 2.0 Stable

Post by zeitmeister » Tue Aug 04, 2009 3:31 am

Very cool! :D

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Re: Cindigo 2.0 Stable

Post by zeitmeister » Wed Aug 05, 2009 7:23 pm

Hey fused,

why can't you provide a 64bit-version (R10.5 & R11, Mac) of Cindigo?
Is it because of XCode or any lacking information of Apple? Or a missing 64bit-Mac? Could I or anyone help you out in any way?
I am not fronting you, please don't get me wrong!
I am just wondering about that, because I read it in Albert's review...
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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fused
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Re: Cindigo 2.0 Stable

Post by fused » Wed Aug 05, 2009 7:53 pm

heh, there is a much simpler explanation for it: i has just never crossed my mind that i could make a 64bit build of the mac version :D

i would have to move the minimum requirements from R10 to R10.5 tho.
(i dont have a mac at home and cant make 6 different builds like for the pc version, because i have to make them at work)

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Re: Cindigo 2.0 Stable

Post by Rafaello » Thu Aug 06, 2009 1:03 pm

Hi fused, great work as allways, just one thing, when I launch the preview Indigo's window opens instead of Indigo console, can you check it?

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Re: Cindigo 2.0 Stable

Post by PureSpider » Thu Aug 06, 2009 1:04 pm

Did you read the changelog? fused is already aware of this :idea: but thx for reporting anyway! 8)
* previews will always launch in the indigo GUI (temporary)

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Re: Cindigo 2.0 Stable

Post by Rafaello » Thu Aug 06, 2009 4:06 pm

oops! sorry I didn't notice the changelog :oops:

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Re: Cindigo 2.0 Stable

Post by pixie » Mon Aug 17, 2009 10:17 pm

Imagine you have thousand of instances in box mode, but each time you select one of those it would change to object mode... just imagine ;)

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Re: Cindigo 2.0 Stable

Post by fused » Mon Aug 17, 2009 10:59 pm

hmmm, sounds like a cool idea :)

might implement it!

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