Indigo 0.6 test 3
Indigo 0.6 test 3
Working towards the final 0.6 release.. here's test 3
Please post about any bugs found.
This should be a fully functioning release, as opposed to 0.6 test2.
http://www.indigorenderer.com/montecarl ... _test3.zip
Changelog:
* don't alloc and free buffer on tonemapping
* fixed broken stuff from 0.6 test2
* path tracing mode resurrected and is now progressive - can be run forever.
* sky_gain disabled for now
* other stuff probably
* fixed halt_time not working
Please post about any bugs found.
This should be a fully functioning release, as opposed to 0.6 test2.
http://www.indigorenderer.com/montecarl ... _test3.zip
Changelog:
* don't alloc and free buffer on tonemapping
* fixed broken stuff from 0.6 test2
* path tracing mode resurrected and is now progressive - can be run forever.
* sky_gain disabled for now
* other stuff probably
* fixed halt_time not working
Last edited by OnoSendai on Fri Apr 20, 2007 11:24 pm, edited 2 times in total.
probable bug?
thanks for a new release with fixed stuff !
please check if program creates tree_cache directory , I've just tried with first xml I've found and seen lot of messages like "Failed to open file 'tree_cache/1510505112.tre' for writing." , when I created directory manualy and restarted , it created caches in it .... (I am working on local disk with admin rights so I guess that it should work)
please check if program creates tree_cache directory , I've just tried with first xml I've found and seen lot of messages like "Failed to open file 'tree_cache/1510505112.tre' for writing." , when I created directory manualy and restarted , it created caches in it .... (I am working on local disk with admin rights so I guess that it should work)
I get quite abit of white noise too...
On all kinds of materials
EDIT: There is most white noise when I use BlackBody Mesh Light, it seems...
EDIT2: I get it with RGB Mesh Light too...
Haven't tried Sunlight or Rectangle Light
On all kinds of materials

EDIT: There is most white noise when I use BlackBody Mesh Light, it seems...
EDIT2: I get it with RGB Mesh Light too...
Haven't tried Sunlight or Rectangle Light
Last edited by arneoog on Sun Oct 08, 2006 11:40 pm, edited 2 times in total.
Well, tonemapping clamps as part of the process, so that's desired behaviour.zuegs wrote:tonemapped exr with linear or reinhard seams to clamp, untonemapped exr still very small 14kB (when tonemapped is 2000kB)Ono-Sendai wrote:tonemapped or untonemapped exr?zuegs wrote:(btw exr output still clamped at <=1.0)
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