Indigo 0.8 test 3

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OnoSendai
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Indigo 0.8 test 3

Post by OnoSendai » Sun May 13, 2007 10:02 pm

http://www2.indigorenderer.com/joomla/i ... &Itemid=62

Changelog:

0.8 test 3
* added blended shading normal for blend material (fixes bump for blend mat)
* fixed null material
* fixed bump mapping with bidir, messed around with shading stuff
* changed default burn to 10
* added diffuse transmitter material


Use the diffuse transmitter material like this:

Code: Select all

	<material>
		<name>diff_tran</name>
		
		<diffuse_transmitter>
			<colour>0 0 0</colour>
			
			<albedo_texture>
				<uv_set>albedo</uv_set>
				<path>../_peacock__by_darkbecky.jpg</path>
				<exponent>2.2</exponent>
			</albedo_texture>
		</diffuse_transmitter>
	</material>
The albedo texture is optional.
Last edited by OnoSendai on Wed May 16, 2007 2:19 am, edited 1 time in total.

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Kram1032
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Post by Kram1032 » Sun May 13, 2007 10:10 pm

cool :D
you're the greatest :D

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manitwo
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Post by manitwo » Sun May 13, 2007 10:13 pm

:D great!

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Kosmokrator
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Post by Kosmokrator » Sun May 13, 2007 10:20 pm

thnx ono!!!
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Post by Zom-B » Sun May 13, 2007 10:48 pm

oh yeah, a new toy to play with.... thanx!!!!
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Stur
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Post by Stur » Sun May 13, 2007 11:09 pm

Cool ! I get out of bed, and what do I see ? Another Indigo baby :D

Thx again for your work Ono.

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OnoSendai
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Post by OnoSendai » Sun May 13, 2007 11:09 pm

np :)

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fused
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Post by fused » Mon May 14, 2007 12:23 am

thank you ono, you are a real master!

a little test using a new version of my exporter (supports diffuse_transmitter)
Attachments
out.jpg
out.jpg (105.79 KiB) Viewed 17547 times

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OnoSendai
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Post by OnoSendai » Mon May 14, 2007 12:28 am

haha awesome :)
Is there a mesh emitter backlight behind it?

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fused
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Post by fused » Mon May 14, 2007 12:29 am

yes :)

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OnoSendai
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Post by OnoSendai » Mon May 14, 2007 12:33 am

Nice.. it's hurting my head trying to understand what's going on in that picture :)

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Kram1032
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Post by Kram1032 » Mon May 14, 2007 1:08 am

how did you get that effect?
It's sooo cool, but reversed.
If you film a TV-screen, that shows the save film LIVE, you get a pic, that's going to be two things:
brighter and brighter, and
contrastlossier and contrastlossier.
you just'd have to add the bg-light to that, and it should work :D

the emitter, btw, either shall have 6500 K or 9300 K, depending on, if that's a TV screen or a Computer sceen

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tungee
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Post by tungee » Mon May 14, 2007 1:52 am

:P
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Olis
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Post by Olis » Mon May 14, 2007 2:05 am

Is it possible to have a sss material with a texture now? Awesome anyway!

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OnoSendai
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Post by OnoSendai » Mon May 14, 2007 2:20 am

Olis wrote:Is it possible to have a sss material with a texture now? Awesome anyway!
Not really, but the diffuse transmitter is kind of like a SSS material.

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