Changelog:
0.8 test 3
* added blended shading normal for blend material (fixes bump for blend mat)
* fixed null material
* fixed bump mapping with bidir, messed around with shading stuff
* changed default burn to 10
* added diffuse transmitter material
Use the diffuse transmitter material like this:
Code: Select all
<material>
<name>diff_tran</name>
<diffuse_transmitter>
<colour>0 0 0</colour>
<albedo_texture>
<uv_set>albedo</uv_set>
<path>../_peacock__by_darkbecky.jpg</path>
<exponent>2.2</exponent>
</albedo_texture>
</diffuse_transmitter>
</material>