The RANCH renderfarm now supports Indigo!

General News and accouncements regarding the Indigo render engine
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ranchcomp
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Post by ranchcomp » Sat Jun 21, 2008 7:42 am


BTW, Fred, I know the cost estimator exists on the Ranch's page but It'd be nice to know the actual cost for rendering so that we get the real awareness of the price we have to pay when the beta phase is ended.

I've never use Indigo for any commercial project before. Basically because it's not practical with my poor-old computer and limited time frame given (not to mention that I still have too much to learn about this great renderer). But with the information about the real price, I can guesstimate the project's overall budgets better.

Hope it's not too much to ask.
Hi,

I am Julien, Fred's partner in the RANCH.

Our regular price is already indicated on the homepage of our dedicated Indigo site. It is $0.19/GHz/hour and as our current power is 1224 GHz, it is $232.56 per hour.

By filling the "render phase time limit" field, you can control your cost. Our cost estimator is the best way to have a good estimation of the actual cost for your project.

For instance, your latest project was charged for 18m05s. It would have cost you $70.09 (1085 seconds/3600 seconds*$232.56).

Julien de SOUZA
RANCH Computing

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RenderFred
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Post by RenderFred » Sat Jun 21, 2008 8:28 am

Guys (and girls, if there are girls!)

the beta-test is going well, in fact so well that there is not much to correct and debug now :) Some rare errors have been caught, some internal optimizations have been done, some new automated error messages have been created just for Indigo, but no major showstoppers were found, and stability and performance are good. So, I feel that the RANCH for Indigo is ready to go into production.

The end of the beta period and the start of production will begin sunday, june 22, at 11:59 PM, GMT+1. So you still have two days to send projects for free.

I want to thank you all again for your participation and your enthusiasm. This thread is already at its 6th page in a very short time!

On the technical side, I will now work on animation support. ZomB has sent me an animation example generated with Cindigo. If others have simple animation scenes to spare, you can send them to us at contact < at > ranchcomputing.com.

I also have received two nice images from BbB which have made their way to our "News" and "A practical case" pages. Don't hesitate to send your creations!

Fred

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Borgleader
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Post by Borgleader » Sat Jun 21, 2008 8:49 am

Thats great news! :)

I'd send you stuff if I had anything worth rendering :lol:

remus
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Post by remus » Sat Jun 21, 2008 9:58 am

Im not sure if im missing something obvious here, but i cant get my renders to work. (im using skindigo 1.0.9.)

I set the scene up in sketchup, test it, everything goes fine. I then export the scene and get 2 files and a folder, one scene file.igs, one scene file-settigngs.igs file and one folder with materials.

I then pack the scene file.igs and then renams the .pigs to .vui.

Problem is i get an error email back saying 'your file contains more than one .igs file' this etra .igs is the settings file though, not really sure what im meant to do here...

BbB
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Post by BbB » Sat Jun 21, 2008 10:46 am

The end of the beta period and the start of production will begin sunday, june 22, at 11:59 PM, GMT+1.
Just enough time for me to return from my holiday and send through this big mother...er of a scene that would never finish rendering on my system.

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zsouthboy
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Post by zsouthboy » Sat Jun 21, 2008 10:52 am

Ooh, a treat from BbB and RANCH :D

I'm moist with anticipation.

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cpfresh
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Post by cpfresh » Sat Jun 21, 2008 11:00 am

remus you've got to combine your settings file into your scene file. ranch only allows one igs file per project (unless its an animation)

remus
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Post by remus » Sat Jun 21, 2008 8:40 pm

Cheers cp, that seems to have done the trick.

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PureSpider
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Post by PureSpider » Sat Jun 21, 2008 11:16 pm

Yeah, one of the RANCH guys... is it possible to render the mat previews for the mat DB to like 2k SPP every time a user uploads a new mat? This would take like 2 mins or so on your monster farm :)

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ranchcomp
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Post by ranchcomp » Sun Jun 22, 2008 2:42 am

Yeah, one of the RANCH guys... is it possible to render the mat previews for the mat DB to like 2k SPP every time a user uploads a new mat? This would take like 2 mins or so on your monster farm Smile
What do you mean exactly?

Julien

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Kram1032
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Post by Kram1032 » Sun Jun 22, 2008 5:39 am

He asks for auto-rendering new materials on the material-preview-scene, if I understand correctly...

PureSpider, do you mean to directly send and upload it in the Material Database? - or would you do that manually?

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PureSpider
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Post by PureSpider » Sun Jun 22, 2008 9:45 pm

Yes, automated rendering so that the user cant mess up the scene... The webserver send the mats to the RANCH every time a new mat is uploaded and gets the rendered result back from the RANCH

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OnoSendai
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Post by OnoSendai » Sun Jun 22, 2008 10:05 pm

I don't think that's practical PureSpider, setting up something like that takes quite a bit of work.

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PureSpider
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Post by PureSpider » Sun Jun 22, 2008 10:14 pm

Indeed it does but I think it's more work on our side than on their side anyway... And I think on our side there are always people willing to do such things

€dit: found another bug... if the images goes beyond 100k spp the first 1 is cut off ;)

€dit 2: Thanks to the RANCH again! It's like... every time I look at my renders I think "oh my god this is so awesome!"

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Macrob
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Post by Macrob » Mon Jun 23, 2008 7:09 am

Hi! Here is some problem:
I use indigo_x64_linux_v1.0.9_2 and these are the results: 15 min RANCH vs. 15 min my own little box.
Somehow it is not as clean as the spp promise and the meshlight is gone. The only lightsource remaining is an exr.
I used the .igs from the .vui I sent to you, so that is not the problem.
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