Indigo 0.6 test 6

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manitwo
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Post by manitwo » Tue Oct 24, 2006 1:49 am

do you have such reflective walls at home? :P

atmmatt
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Post by atmmatt » Tue Oct 24, 2006 2:07 am

manitwo wrote:do you have such reflective walls at home? :P
:oops: yeh... home depot gave us the wrong paint when I painted my room a couple years back, got gloss enamel... Gonna repaint in a couple weeks because it's like a puke yellow. Probably a good color for half the characters in 3D but for a wall... :lol:
"To be, or not to be" That is a question?

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manitwo
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Post by manitwo » Tue Oct 24, 2006 2:20 am

:)

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arneoog
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Post by arneoog » Tue Oct 24, 2006 3:07 am

Nick, I was wondering.. ..Why does it just stand 'Indigo' on the render window and not, e.g 'indigo v0.6'?

BTW, I like the preliminary GUI Idea...

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Zom-B
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Post by Zom-B » Tue Oct 24, 2006 3:36 am

arneoog wrote:BTW, I like the preliminary GUI Idea...
The Idea of debris, to add some control over Tonemapping in such a GUI is über!!!
It shoud be possible to make the values of rainhard & linear tweakable "on the fly" while rendering :shock:

Nick, I wish this feature for x-mas, gonna be a good boy till then :roll:
polygonmanufaktur.de

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zsouthboy
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Post by zsouthboy » Tue Oct 24, 2006 4:19 am

Nick, You rock!

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psor
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Post by psor » Tue Oct 24, 2006 5:18 am

matos wrote:ok, my lame question of the day.... :oops:

how do i use halt time?
(im no programer, im just starting to grasp indigo code)
Heya matos,

if you are using the commandline, here a quick example:

...\indigo\indigo testscenes\metal_test.xml -halt 20

Indigo will stop rendering after 20 seconds. Easy, isn't it?! :D :D ;)


take care
psor
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atmmatt
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Post by atmmatt » Tue Oct 24, 2006 5:34 am

psor!!! I read this but also had no idea how it worked!!!

What is it for 2 hours? ~~xml -halt 7200 ?
"To be, or not to be" That is a question?

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Kojack
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Post by Kojack » Tue Oct 24, 2006 5:58 am

What is it for 2 hours? ~~xml -halt 7200 ?
yes! :lol:
You can edit inifile.txt file too. Halt time is in Miscellaneous settings.

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Maluminas
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Post by Maluminas » Tue Oct 24, 2006 6:07 am

I think a halt after X muts/pix could be useful too. And if we specidy an end point it could be possible to add a progress bar as a visual cue and an estimated time of completion. Those could be added in the nice basic GUI some talked about :D

matos
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Post by matos » Tue Oct 24, 2006 6:09 am

Thank you so much psor!!!
very simple and well explained.
(im really lame, i didnt check inifile.txt :oops: )

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psor
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Post by psor » Tue Oct 24, 2006 6:13 am

@Maluminas

Yes, ... what I thought. Because if you've got some PC's and the
"speed" is not the same, halt after X seconds wouldn't help alot,
but halt after X mut./pix. would do the job, especially for anims. ;o))


@matos

You're very welcome mate. :D ;)



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Last edited by psor on Tue Oct 24, 2006 8:38 am, edited 1 time in total.
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leope
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Post by leope » Tue Oct 24, 2006 7:24 am

How much a control on muts/pix can slow down the render ?

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psor
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Post by psor » Tue Oct 24, 2006 8:44 am

@leope

Erm, ... leope? Why should it slowdown a rendering? It would be an
option where you could specify a value, lets say 5000. And when Indigo
hit this mutations/pixel value then it will stop.

Example:
1. PC AMD64 3000+
2. PC AMD64 X2 4400+

I'd like to render an animation, but if I would use halt then the result
would e different, in mutations/pixel to speak, ... so I would need
a halt option that stops the render at given mutations/pixel so the
results are quite the same, even if the PC's don't match the same speed.

Hope this helps a bit. :P :D :D ;)


take care
psor
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8bstudio
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Re: Indigo 0.6 test 6

Post by 8bstudio » Tue Oct 24, 2006 9:17 pm

Ono-Sendai wrote:http://www.indigorenderer.com/montecarl ... _test6.zip

changelog:
v0.6 test 6
* added -halt command line parameter to set the halting time (in seconds)
* messed around with russian roulette
* fixed some bugs with bidir code (including horizon line).
* fixed scale for non-mlt mode.
Thanks a lot Ono, best job man!!!
But a question if you can answer me: does v.0.6t6 support normal smoothing?? Or to obtain a smooth object I must model it with many faces?
Thanks in advance!

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