
Indigo 0.6 test 6
manitwo wrote:do you have such reflective walls at home?


"To be, or not to be" That is a question?
The Idea of debris, to add some control over Tonemapping in such a GUI is über!!!arneoog wrote:BTW, I like the preliminary GUI Idea...
It shoud be possible to make the values of rainhard & linear tweakable "on the fly" while rendering

Nick, I wish this feature for x-mas, gonna be a good boy till then

polygonmanufaktur.de
Heya matos,matos wrote:ok, my lame question of the day....![]()
how do i use halt time?
(im no programer, im just starting to grasp indigo code)
if you are using the commandline, here a quick example:
...\indigo\indigo testscenes\metal_test.xml -halt 20
Indigo will stop rendering after 20 seconds. Easy, isn't it?!



take care
psor
"The sleeper must awaken"
@Maluminas
Yes, ... what I thought. Because if you've got some PC's and the
"speed" is not the same, halt after X seconds wouldn't help alot,
but halt after X mut./pix. would do the job, especially for anims. ;o))
@matos
You're very welcome mate.

take care
psor
Yes, ... what I thought. Because if you've got some PC's and the
"speed" is not the same, halt after X seconds wouldn't help alot,
but halt after X mut./pix. would do the job, especially for anims. ;o))
@matos
You're very welcome mate.


take care
psor
Last edited by psor on Tue Oct 24, 2006 8:38 am, edited 1 time in total.
"The sleeper must awaken"
@leope
Erm, ... leope? Why should it slowdown a rendering? It would be an
option where you could specify a value, lets say 5000. And when Indigo
hit this mutations/pixel value then it will stop.
Example:
1. PC AMD64 3000+
2. PC AMD64 X2 4400+
I'd like to render an animation, but if I would use halt then the result
would e different, in mutations/pixel to speak, ... so I would need
a halt option that stops the render at given mutations/pixel so the
results are quite the same, even if the PC's don't match the same speed.
Hope this helps a bit.

take care
psor
Erm, ... leope? Why should it slowdown a rendering? It would be an
option where you could specify a value, lets say 5000. And when Indigo
hit this mutations/pixel value then it will stop.
Example:
1. PC AMD64 3000+
2. PC AMD64 X2 4400+
I'd like to render an animation, but if I would use halt then the result
would e different, in mutations/pixel to speak, ... so I would need
a halt option that stops the render at given mutations/pixel so the
results are quite the same, even if the PC's don't match the same speed.
Hope this helps a bit.




take care
psor
"The sleeper must awaken"
Re: Indigo 0.6 test 6
Thanks a lot Ono, best job man!!!Ono-Sendai wrote:http://www.indigorenderer.com/montecarl ... _test6.zip
changelog:
v0.6 test 6
* added -halt command line parameter to set the halting time (in seconds)
* messed around with russian roulette
* fixed some bugs with bidir code (including horizon line).
* fixed scale for non-mlt mode.
But a question if you can answer me: does v.0.6t6 support normal smoothing?? Or to obtain a smooth object I must model it with many faces?
Thanks in advance!
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