Indigo 1.0.1

General News and accouncements regarding the Indigo render engine
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Kram1032
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Post by Kram1032 » Wed Oct 24, 2007 4:10 am

No sense, Stur, I already said that hundreds of times, before - he won't stop :?
Btw, very nice pic, filippo :D

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manitwo
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Post by manitwo » Wed Oct 24, 2007 10:30 am

just have to say i LOVE the new camera-tonemapping. :!:
camera-tonemapped images look much better in my eyes. thanks a bunch for that ono.

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CoolColJ
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Post by CoolColJ » Wed Oct 24, 2007 11:05 am

ONO

I don't think the exposure duration works with the Sun-Sky

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OnoSendai
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Post by OnoSendai » Wed Oct 24, 2007 8:22 pm

Exposure duration works just fine with sun + sky, not sure what you're doing CCJ.

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CoolColJ
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Post by CoolColJ » Wed Oct 24, 2007 8:47 pm

well it doesn't do anything for any of my own scenes. Everything looks as normal in the IGS file

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OnoSendai
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Post by OnoSendai » Wed Oct 24, 2007 8:48 pm

It will only have an effect if you use camera or linear tonemapping, perhaps that's the problem?

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CoolColJ
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Post by CoolColJ » Wed Oct 24, 2007 9:21 pm

I am using camera - but it's sorted now I think

does shutter_duration in the renderer settings do anything now, if so what does it do visually in Indigo?

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OnoSendai
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Post by OnoSendai » Wed Oct 24, 2007 9:29 pm

shutter_duration in the renderer_settings does absolutely nothing, it's not even processed.
I've added errors on spurious elements to renderere_settings now.

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CoolColJ
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Post by CoolColJ » Wed Oct 24, 2007 9:31 pm

ok
didn't you add that setting a while back?

no wonder I have been scratching my head about it

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OnoSendai
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Post by OnoSendai » Wed Oct 24, 2007 9:34 pm

Yeah possibly...
Anyway, in general, renderer_settings overrides stuff in the inifile.
So if it's not in the inifile it won't be in renderer_settings.

blendergat
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Post by blendergat » Fri Nov 02, 2007 10:50 am

great work Ono!
question:
Shouldn't it be 1.0 test 1? :shock:

Big Fan
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Post by Big Fan » Mon Dec 17, 2007 7:28 pm

bringing this back from the dead 8)
I was looking at tabulated values and thinking of incorporating it into blendigo :roll: - seeing as how it is missing yet :roll:

here I have a question..
it would be fairly straight forward to incorporate a setting for this with the xml but how would it be if the actual values instead of being listed were put in a text file that was refered to?? :?

it would look like this perhaps -

Code: Select all

  <material> 
      <name>mat1</name> 
      <diffuse> 
         <albedo_spectrum> 
            <regular_tabulated> 
               <start_wavelength>0.4E-06</start_wavelength> 
               <end_wavelength>0.7E-06</end_wavelength> 
               <num_values>10</num_values> 
               <values> 
                  <path>C:\my_most_ excellent_material_values.txt</path> 
               </values> 
            </regular_tabulated> 
         </albedo_spectrum> 
      </diffuse> 
   </material> 
is that good idea people? can it be done ono??

maybe wavelength numbers and no. of values should be in there too...?
- so you just call for example..
tropical sea water.txt :roll: :wink: :D

Code: Select all

  <material> 
      <name>mat1</name> 
      <diffuse> 
         <albedo_spectrum> 
            <regular_tabulated> 
                <values> 
                  <path>C:\tropical_sea_water.txt</path> 
               </values> 
            </regular_tabulated> 
         </albedo_spectrum> 
      </diffuse> 
   </material> 

Big Fan
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Post by Big Fan » Tue Dec 18, 2007 6:05 am

hmmm well surprisingly no replies to this from the chattering classes :P

so - ono request please - if it was all in a text file it would be much easier to use/ impliment and consistant with other stuff.
we could have a folder of tabulated material.txt to choose from then rather than cut and paste into the .igs or try to make some weird arrangement to load this in the exporter Ui

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Kram1032
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Post by Kram1032 » Tue Dec 18, 2007 6:24 am

Would it be possible to let the python script read the text and insert it? (as a provisoric in-between solution, obviously)
AFAIK, it works with every rgb-valued thing and IoR.... No idea if it works for diffuse or lights though.


Btw: I'm not sure about how to translate the stuff, but renderlight has an own nk format (with the ending .dat, though) with transparency and stuff. There are some other glass catalogues, besides the full Schott one and additionally, some gem-data ;)
If anyone knows, how to translate the values, that would be great :) a full featured gem- and an even more expanded glass catalogue :D (As renderlight can't render SSS, yet, those values aren't included, though)

Is that, what you wanted to see, BF? :P

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dougal2
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Post by dougal2 » Tue Dec 18, 2007 6:27 am

i was under the impression that you can use an <include> tag anywhere... have you tried that ?

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