I work with blender for modeling. Your suggest for the wall and other thing is very interesting. I will work on that and come back with a new render, thank you
Ok thank you! I start a render and that seem to work. I must open the texture in procedural texture of blender, uv mappping the same texture, activate text face, and set the texture in albedo. right?
It is show in blender internal... gama slaider? I dont anderstand... why I have to put the texture in albedo when I have an other uv map texture? If I render this I see the texture but that d'ont follow the uv mapping setting... any idea? this is a screen shot of my setting... http://www.hiboox.com/...
Hello, When I uv map a texture in blender its d'ont appear with indigo... Wath should I do? When I put the texture in albedo the texture is not follow the uv coordinate of my uv map texture. Im very confuse, please help