Search found 8 matches
- Mon Jan 28, 2008 2:50 am
- Forum: Blender
- Topic: Another bump-map problem
- Replies: 11
- Views: 3426
Well, here's the same file rendered with B=0.6 (no other changes from the previous one.) Kram: note that the B was 1.0 for the 3rd render from my first post. Something just isn't working right, but since the wall looks pretty good, the culprit has to be the trim bump map itself. I don't get it. My n...
- Sun Jan 27, 2008 3:29 pm
- Forum: Blender
- Topic: Another bump-map problem
- Replies: 11
- Views: 3426
Joe: I noticed that...no prob! :) Kram: ok, you were right about the tonemap, I had it turned up to 40, and the attached image looks slightly better, but not great...now I'll try upping the contrast on the image. (By the way, does the Blendigo script take the contrast slider in the Blender texture "...
- Sun Jan 27, 2008 7:24 am
- Forum: Blender
- Topic: Another bump-map problem
- Replies: 11
- Views: 3426
RE mods: aha, that makes sense then. So basically, the subsurf mod is applied per the "Levels" field, but not the "Render Level" field. OK. I'll try a more contrasty bump map, but it surprises me that the Yafray version would be so deeply etched while the Indigo version is almost like a tatoo on the...
- Sat Jan 26, 2008 1:59 pm
- Forum: Blender
- Topic: Another bump-map problem
- Replies: 11
- Views: 3426
Thanks, zomB, but nope, no change from the Yafray to Indigo, as far as textures, lighting, settings specific to Blender, or camera angle. (Yafray obviously has its own GI settings, so that is different.) Note also that the Indigo renders don't smooth out the trim, whereas the Yafray does - I know it...
- Sat Jan 26, 2008 12:29 pm
- Forum: Blender
- Topic: Another bump-map problem
- Replies: 11
- Views: 3426
Another bump-map problem
I know this sort of question gets asked a lot, but I haven't found a good answer. I've been doing some tests with stone wall textures, and I'm having issues with the bump portion. The first render is a Yafray render, with bump settings of .74 on the nor. I've done 2 renders in Indigo, one with the B...
- Mon Jan 14, 2008 3:06 pm
- Forum: Works in Progress
- Topic: Blender/Blendigo - Fountains
- Replies: 7
- Views: 3376
Well, I looked it up, and (drum roll please) you're right. I had SSS on the water. Problem solved. As for the glass: nope, nothing but a slight bit of color, 1.5 IOR, glossy transparent material, exponent 56140. Is it the color? (very pale yellow absorption) There are some aspects of this I do like,...
- Mon Jan 14, 2008 6:03 am
- Forum: Works in Progress
- Topic: Blender/Blendigo - Fountains
- Replies: 7
- Views: 3376
Thanks, gang. Glue indeed. I'll try the suggestion. I may well have had SSS on, but what's odd is that the fountain spouts look "right" to me, its the basin water that's weird - but, exactly the same material. As for the glass...hmmm, I'll check that, again SSS is possible. That would indeed do it. ...
- Sun Jan 13, 2008 2:56 pm
- Forum: Works in Progress
- Topic: Blender/Blendigo - Fountains
- Replies: 7
- Views: 3376
Blender/Blendigo - Fountains
Hey, first post here. Thought I'd try Indigo, and I really like it. I've posted this over at the Blender Artists forum already, thought I'd post here for more Indigo/Blendigo specific crits. It's not really a WIP anymore, more of a Finished project. Note that I say its a finished PROJECT, since if I...