Search found 8 matches

Search found 8 matches • Page 1 of 1
by Eku
Mon Jan 28, 2008 2:50 am
Forum: Blender
Topic: Another bump-map problem
Replies: 11
Views: 3426

Well, here's the same file rendered with B=0.6 (no other changes from the previous one.) Kram: note that the B was 1.0 for the 3rd render from my first post. Something just isn't working right, but since the wall looks pretty good, the culprit has to be the trim bump map itself. I don't get it. My n...
by Eku
Sun Jan 27, 2008 3:29 pm
Forum: Blender
Topic: Another bump-map problem
Replies: 11
Views: 3426

Joe: I noticed that...no prob! :) Kram: ok, you were right about the tonemap, I had it turned up to 40, and the attached image looks slightly better, but not great...now I'll try upping the contrast on the image. (By the way, does the Blendigo script take the contrast slider in the Blender texture "...
by Eku
Sun Jan 27, 2008 7:24 am
Forum: Blender
Topic: Another bump-map problem
Replies: 11
Views: 3426

RE mods: aha, that makes sense then. So basically, the subsurf mod is applied per the "Levels" field, but not the "Render Level" field. OK. I'll try a more contrasty bump map, but it surprises me that the Yafray version would be so deeply etched while the Indigo version is almost like a tatoo on the...
by Eku
Sat Jan 26, 2008 1:59 pm
Forum: Blender
Topic: Another bump-map problem
Replies: 11
Views: 3426

Thanks, zomB, but nope, no change from the Yafray to Indigo, as far as textures, lighting, settings specific to Blender, or camera angle. (Yafray obviously has its own GI settings, so that is different.) Note also that the Indigo renders don't smooth out the trim, whereas the Yafray does - I know it...
by Eku
Sat Jan 26, 2008 12:29 pm
Forum: Blender
Topic: Another bump-map problem
Replies: 11
Views: 3426

Another bump-map problem

I know this sort of question gets asked a lot, but I haven't found a good answer. I've been doing some tests with stone wall textures, and I'm having issues with the bump portion. The first render is a Yafray render, with bump settings of .74 on the nor. I've done 2 renders in Indigo, one with the B...
by Eku
Mon Jan 14, 2008 3:06 pm
Forum: Works in Progress
Topic: Blender/Blendigo - Fountains
Replies: 7
Views: 3376

Well, I looked it up, and (drum roll please) you're right. I had SSS on the water. Problem solved. As for the glass: nope, nothing but a slight bit of color, 1.5 IOR, glossy transparent material, exponent 56140. Is it the color? (very pale yellow absorption) There are some aspects of this I do like,...
by Eku
Mon Jan 14, 2008 6:03 am
Forum: Works in Progress
Topic: Blender/Blendigo - Fountains
Replies: 7
Views: 3376

Thanks, gang. Glue indeed. I'll try the suggestion. I may well have had SSS on, but what's odd is that the fountain spouts look "right" to me, its the basin water that's weird - but, exactly the same material. As for the glass...hmmm, I'll check that, again SSS is possible. That would indeed do it. ...
by Eku
Sun Jan 13, 2008 2:56 pm
Forum: Works in Progress
Topic: Blender/Blendigo - Fountains
Replies: 7
Views: 3376

Blender/Blendigo - Fountains

Hey, first post here. Thought I'd try Indigo, and I really like it. I've posted this over at the Blender Artists forum already, thought I'd post here for more Indigo/Blendigo specific crits. It's not really a WIP anymore, more of a Finished project. Note that I say its a finished PROJECT, since if I...
Search found 8 matches • Page 1 of 1