what did I do wrong? <material> <name>mat1</name> <diffuse> <texture> <path>L:\Indigo\tex\14_5_17_d.jpg</path> <uv_set>default</uv_set> <exponent>2.2</exponent> </texture> <texture> <path>L:\Indigo\tex\14_5_15_b.jpg</path> <uv_set>default</uv_set> <exponent>2.2</exponent> </texture> <albedo> <shader...
Hi NG, I think minCosTheta and maxCosTheta cannot be used in a blend shader for physical reasons (it's then easy to break energy conservation). Also, you are using a color shader (returning a RGB vec3) in a blend shader slot (which must return a single number). Both are triggering errors. So you sh...