Search found 10 matches
- Thu Aug 18, 2011 5:37 am
- Forum: Indigo General Stuff
- Topic: How to reduce sun intensity of Sun & Sky Light in Indigo RT
- Replies: 11
- Views: 14707
Re: How to reduce sun intensity of Sun & Sky Light in Indigo
Thank you! Useful tip. Right now I'am testing hdri's from Your's link and results are good.
- Thu Aug 18, 2011 4:22 am
- Forum: Indigo General Stuff
- Topic: How to reduce sun intensity of Sun & Sky Light in Indigo RT
- Replies: 11
- Views: 14707
Re: How to reduce sun intensity of Sun & Sky Light in Indigo
Thank You for advice. I tried with env maps and emiters. Yes it work's but is slower and give more noisy renders.
- Thu Aug 18, 2011 2:29 am
- Forum: Indigo General Stuff
- Topic: How to reduce sun intensity of Sun & Sky Light in Indigo RT
- Replies: 11
- Views: 14707
Re: How to reduce sun intensity of Sun & Sky Light in Indigo
I write in first post about Indigo RT don't support light layers. Unfortunately I forget to check it before buying RT
I hope it would change with future releases, because it semms to be very useful feature.

I hope it would change with future releases, because it semms to be very useful feature.
- Wed Aug 17, 2011 7:09 am
- Forum: Indigo General Stuff
- Topic: How to reduce sun intensity of Sun & Sky Light in Indigo RT
- Replies: 11
- Views: 14707
Re: How to reduce sun intensity of Sun & Sky Light in Indigo
Unfortunately turbidity don't work for me. I show a litle example: Turbidity, even extremly high affects sky color and slightly soften shadows. But what I want is to tune strength of sun from completly off. I attach example from yafaray. On first image thers no sun component (only sky ambient ). Sec...
- Tue Aug 16, 2011 1:02 am
- Forum: Indigo General Stuff
- Topic: How to reduce sun intensity of Sun & Sky Light in Indigo RT
- Replies: 11
- Views: 14707
How to reduce sun intensity of Sun & Sky Light in Indigo RT
Hi I have problem with Sun & Sky Light. I need to tune down sun component (like in cloudy day ). In indigo demo a could use light layers for sky and sun, but indigo rt don't support light layers. Is there any other way to do this? I'll try with env map with blue gradient and one mesh light as a sun,...
- Sun Aug 14, 2011 1:51 am
- Forum: Bugs and Requests
- Topic: [REQ] Sky only EnvMap usage
- Replies: 7
- Views: 9690
Re: [REQ] Sky only EnvMap usage
+1 to both ideas.
- Fri Jul 01, 2011 6:04 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.58) 3.0.10.1
- Replies: 98
- Views: 60125
Re: Blendigo (for Blender 2.58) 3.0.10.1
External material still do not work! With a little change in addons\indigo\export\materials\External.py, external materials woks. I don't know if it's right but I post my changes. If not sorry dougal2. # -*- coding: utf8 -*- # # ***** BEGIN GPL LICENSE BLOCK ***** # # ------------------------------...
- Wed Jun 29, 2011 11:13 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.58) 3.0.10.1
- Replies: 98
- Views: 60125
Re: Blendigo (for Blender 2.5x) 3.0.10.1
Yes, now it's work 

- Wed Jun 29, 2011 10:18 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.58) 3.0.10.1
- Replies: 98
- Views: 60125
Re: Blendigo (for Blender 2.5x) 3.0.10.1
No.. stilll not working for me.
Next little bug i found in version 3.0.10:
small change in ExternalMaterial.py should fix problem with export of external materials:
from: def build_xml_element(self, context):
to: def build_xml_element(self, context, scene=None):
in line 36.
Next little bug i found in version 3.0.10:
small change in ExternalMaterial.py should fix problem with export of external materials:
from: def build_xml_element(self, context):
to: def build_xml_element(self, context, scene=None):
in line 36.
- Wed Jun 29, 2011 6:09 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.58) 3.0.10.1
- Replies: 98
- Views: 60125
Re: Blendigo (for Blender 2.5x) 3.0.10.1 [Page 5]
I've got error:
Not all arguments converted during string formating.
No matter what i render... simple scene or something that works on previous version.
Not all arguments converted during string formating.
No matter what i render... simple scene or something that works on previous version.