12 Jan 2015
Indigo Renderer 3.8.25 Release
We have released an updated verison of Indigo 3.8 stable that fixes a couple of issues:
* Fixed bump mapping not working if 'smooth' was enabled for textures.
* Fixed occasional "Read failed" error when reading mesh files on OSX.
If you had problems with the "Read failed" error, download the new ver
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23 Dec 2014
Indigo for Revit 2015
We're pleased to announce that we have released an updated version of Indigo for Revit that adds support for Revit 2015.
It has added support for fast architectural glass and comes bundled with the latest Indigo Renderer 3.8. Click here to find out more about what's new in Indigo 3.8.
You can downlo
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3 Dec 2014
Indigo 3.8 Stable released
Glare Technologies is excited to announce the release of Indigo 3.8 Stable!
You can read about it here: http://www.indigorenderer.com/indigo3.8
We'll be running a 16% off sale until the 31st of December, during which Indigo Renderer will be priced at only €499 (normally €595), and Indigo RT onl
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1 Aug 2014
Introducing Indigo's pure GPU rendering
One of the worst-kept secrets in the Indigo community is the forthcoming pure GPU rendering support, and today we'd like to show you some exciting first results!
Indigo's pure GPU rendering is based on OpenCL, a vendor-neutral standard for GPU computing that notably works on AMD GPUs (which don't su
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4 Jul 2014
Animations by Zom-B
Indigo user Arthur Liebnau (aka Zom-B), has posted two finished animation projects using Indigo. In his own words:
Victoria Camera Animation
"I'll start with a short 3D camera animation I did for a fashion show directed by a friend.
First time "organic" stuff from me, it was quite hard to get someth
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28 May 2014
Sloppy coating material
This material uses the world-space normal and the curvature of the surface to simulate a sloppy paint job.
The world-space normal is used to simulate paint only sticking to the top and bottom facing surfaces.
The curvature is simulating paint sticking in crevices on the surface.
You can find the ma
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26 Mar 2014
Indigo 3.6 competition results
The Indigo 3.6 competition concluded with some amazing entries, and a lifetime licence for first prize winner Oscar J! Congratulations again to Oscar and the other prizewinners.
Indigo 3.6's features were to be highlighted for this competition, and they were put to especially good use for an entry f
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19 Mar 2014
The Cosmonaut by aleksandera
Indigo user aleksandera created this beautiful piece, inspired by Jeremy Gedde's paintings, for the recent Indigo 3.6 competition; however, his final version unfortunately didn't meet the deadline, and since it's such a good showcase image we'd like to feature it here.
Here is his finished work, "Th
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6 Feb 2014
Indigo 3.8 beta released
We are pleased to release the first Indigo beta in the 3.8 series. This will be a free upgrade for all Indigo 3.x customers.
We have a ton of changes in this beta release. The big ones however are the large speed increases, which, while depending on the scene, may be 80% or more, and the introducti
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31 Jan 2014
More bidir optimisations
A little while ago (1st december last year) I wrote that I had achieved a 20% speedup of bidir (bidirectional path tracing) on a reference test scene, measured relative to our last stable release, 3.6.
Since then I've been continuing to optimise bidir and the indigo render core in general. Indigo
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