Postion-based bump shader
- Author
- OnoSendai
- Required
- Indigo 3.0+
- File size
- 883 Bytes
- Created
- 2015-12-07
- Favourites
- 1 people
- Votes
- 5.0 stars by 1 people
- Downloads
- 2097
- Category
- Other
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Uses an ISL shader for bump mapping.
Uses the object-space position for the input to fbm(). This means that a UV mapping is not required.