Material Database

Postion-based bump shader

Author
OnoSendai
Required
Indigo 3.0+
File size
883 Bytes
Created
2015-12-07
Favourites
1 people
Votes
5.0 stars by 1 people
Downloads
2097
Category
Other

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Uses an ISL shader for bump mapping.
Uses the object-space position for the input to fbm(). This means that a UV mapping is not required.

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