Hi, here some requirements for blendigo developper
1) export animation and launch it with a script as it was, today blender need to stay open, it eat ram and it's not realy good for workflow. Exemple: If you want to launch aniation rendering, you need to save before starting, if you remember that's something wrong with your scene, you need to wait for export to finish / or you close blender (if you did save). If you want to continu working on your scene, you need to open a second time blender...
2) don't know if it possible, would be nice to choose "master num threads" and "nodes num threads". It allows you to work with free threads on master, make test... and render on nodes with full power.
3) Saving blendigo presets to asign to different camera
4) would be nice to enable burn valvue in tonemapping from 10 to 100
Bug
-there is a bug with external material, can't load more than one...
thx
wishlist
Re: wishlist
1. We are going to create a proper framework for rendering animations with Indigo, so that we don't need to stuff around with batch files anymore, so that will fix that properly - I doubt we will be doing update to Blendigo animation before then.
2. Can't you use the Indigo render GUI to do your test renders, then set it to 'non-working master' when you want to do the final network render?
3. Great idea! I've made a ticket for it.
4. Done! It'll be in the next blender release..
ToneMapBurn = Draw.Number("", evtNoEvt, gui.x, gui.y, 100, 18, ToneMapBurn.val, 0.1, 100.0, "burn to white, 0.1= a lot, 100 = none")
5. You mean you can't load more than one material per scene or per blender material?
Ben
2. Can't you use the Indigo render GUI to do your test renders, then set it to 'non-working master' when you want to do the final network render?
3. Great idea! I've made a ticket for it.
4. Done! It'll be in the next blender release..

ToneMapBurn = Draw.Number("", evtNoEvt, gui.x, gui.y, 100, 18, ToneMapBurn.val, 0.1, 100.0, "burn to white, 0.1= a lot, 100 = none")
5. You mean you can't load more than one material per scene or per blender material?
Ben
Re: wishlist
Thx Benn,
About external material, if I create two externals materials in blendigo, it use the same mat for both external mat. So I can't use more than one external material per scene.
About external material, if I create two externals materials in blendigo, it use the same mat for both external mat. So I can't use more than one external material per scene.
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