Announcements, requests and support regarding the Blender Indigo export script
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benn
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by benn » Thu Oct 22, 2009 3:26 pm
Agreed. And also I was only ever focussing on blendigo so i didn't mind that it attracted my attention. The new version is attached.
I fixed the zoom bug Doug - I didn't have the latest camera mo blur fix merged in.
I've three more pages to complete then it'll be done afaict - you guys can test and we can do an official release. I may add an option for a 'super compact mode'.
Once this release is out and working well I'm going to do a bigger rejigger so that blender is more inline with our guidelines for exporters. For example merging renderer and system tabs, putting tonemapping into the camera page, add some bundled environment maps and IES profiles.
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Attachments
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- blendigo.zip
- (38.83 KiB) Downloaded 410 times
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- Picture 5.png (33.53 KiB) Viewed 4061 times
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dakiru

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by dakiru » Thu Oct 22, 2009 4:23 pm
This "super compact mode" would be a super stuff. Great idea!

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benn
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by benn » Thu Oct 22, 2009 4:49 pm
Latest release - please test and comment. Anything broken / missing? This will be made into an official release late next week - so let me know guys.

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Attachments
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- blendigo.zip
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benn
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by benn » Thu Oct 22, 2009 4:50 pm
ps - thanks to the luxblend guys for their gui layout class - it was a great base to work from.
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Doug Armand

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by Doug Armand » Thu Oct 22, 2009 4:55 pm
OnoSendai wrote:I think it's just that 3d modellers like lots of grey
Yep thats the case for me - my entire desktop is grey and sombre.....peaceful really like a graveyard

Doug
Doug Armand
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benn
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by benn » Thu Oct 22, 2009 4:58 pm
I painted my bedroom hot pink. It makes me slightly crazy.
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Doug Armand

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by Doug Armand » Thu Oct 22, 2009 5:05 pm
Please can we have the render buttons at the top?
It really is a workflow issue. It would also, in my opinion, help negate the fact that Bleindigo is so big

at the moment.
Gonna test motion blur - will report back soon
Doug
Doug Armand
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Doug Armand

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by Doug Armand » Thu Oct 22, 2009 5:14 pm
Benn,
I think motion blur is still not working properly
what I get with this latest version

- Using the latest Blendigo
- Latest.jpg (72.94 KiB) Viewed 4032 times
and what I should be getting

- Using Smartden's old script
- Blendigo.jpg (84.57 KiB) Viewed 4036 times
it's different from your earlier attempt but still not quite right
For info - only script file was changed - all other settings are exactly the same
Doug
Doug Armand
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benn
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by benn » Thu Oct 22, 2009 5:17 pm
Buttons are at the top now.
Wtf is up with that motion blur? So weird - i'll crawl through the motion blur code before next week and make sure it's fixed. I've obviously merged in the export code from smartden incorrectly.
I don't think I'll be doing anymore today though - my head hurts.
My fix list:
* Object Motion blur borked
* You can't change color of emitters
* Make blendigo remember paths for emitters
* Make an 'exporting % complete' dialog for when exporting
What else?
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Headroom

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by Headroom » Fri Oct 23, 2009 1:02 am
I posted this n the "regular" Blendigo 2.2.1 thread, but it applies to the new Blendigo as well.
Of course I am not sure wether this is Blendigo or Indigo problem.
Indigo responds with an error when attempting to render:
Error: SceneLoaderExcep: Failed to load texture '/private/tmp/../Users/peterdoering/Documents/Blender - Projects/House/Suzanne/wood-14_b.tga': Error loading texture file '/private/tmp/../Users/peterdoering/Documents/Blender - Projects/House/Suzanne/wood-14_b.tga' - file not found
I use Blender 2.48a, Blendigo v2.2.1, Indigo 2.2.1
on an iMac w/ Snow leopard.
my .blender directory containing the Indigo scrips is in my user directory and not in the standard location in Applications/Blender.app.
A search on the forum yielded little more that a post from September reporting the same problem (different OS if I remember correctly) however no solution was provided.
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benn
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by benn » Fri Oct 23, 2009 8:09 am
Hi Headroom,
Please put the attached utils.py in .blender/scripts/blendigo/ and it should fix your issue. If it does let me know and I'll put it into the next release.
Ben
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Attachments
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- utils.py.zip
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Headroom

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by Headroom » Fri Oct 23, 2009 4:50 pm
Ben,
That fixed it. Thanks!
BTW, the correct directory to place the file in is:
.blender/scripts/blendigopgk/
not
.blender/scripts/blendigo/
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benn
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by benn » Tue Oct 27, 2009 10:17 am
Okay - i'm gonna make a few fixes to this (as listed above) then make an 'official release'. Any qualms?
Also - what are the requests for improvements to Blendigo 2.4 series? Now the code is a bit tighter I'm happy to make some improvements!

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Doug Armand

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by Doug Armand » Tue Oct 27, 2009 3:02 pm
Any chance you could post your latest version so we can test it?
As to what else the following would be nice if you can do it.
1:Ability to use both Sun and environment map.
2: Ability to rotate/offset an environment map.
3: Set location where .igi/render files are saved.
any of those would be a great help
Doug
Doug Armand
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psor

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by psor » Tue Oct 27, 2009 3:08 pm
Erm, ... Doug, the things you're asking for have to be done to the core not to blendigo tho.
1. Ability to use both Sun and environment map. (Indigo)
2. Ability to rotate/offset an environment map. (Indigo or rotate the scene in blender during export)
3. Set location where .igi/render files are saved. (Indigo)
Dunno maybe I'm wrong, ...
take care
psor
"The sleeper must awaken"
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