blendingo question

Announcements, requests and support regarding the Blender Indigo export script
Post Reply
11 posts • Page 1 of 1
cruncher
Posts: 2
Joined: Thu Jun 18, 2009 3:49 pm

blendingo question

Post by cruncher » Sun Jun 28, 2009 2:50 pm

Alright guys, I have a question about rendering with indigo from blender. when using a pre-made material from the database is it neccesary to adjust the texture and material settings within blender and also, when using a material from the databse that includes an image I seem to consistently get the following error "Error: SceneLoaderExcep: ObjectExcep: No such uv set 'default' (In element 'model', around line 139, column 5)". hopefully someone is able to point me in the right direction. I apologize for the nooby question and i really appreciate the help guys :)

User avatar
dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: blendingo question

Post by dakiru » Tue Jun 30, 2009 10:09 am

cruncher wrote:Alright guys, I have a question about rendering with indigo from blender. when using a pre-made material from the database is it neccesary to adjust the texture and material settings within blender and also, when using a material from the databse that includes an image I seem to consistently get the following error "Error: SceneLoaderExcep: ObjectExcep: No such uv set 'default' (In element 'model', around line 139, column 5)". hopefully someone is able to point me in the right direction. I apologize for the nooby question and i really appreciate the help guys :)
Hi Cruncher!

To use materials with maps (albedo, bump..) your need to UV your model. And the name of this UV data block in Blender has to be the same as in Indigo material. You can check the name of the external material by opening the .igm file in text editor and look there. Then change the UV name in Blender to the same. (.pigm files are .zip)

Also have a look at this super-thread . Reading it helped me a lot. :)
Attachments
uv.jpg
uv.jpg (133.8 KiB) Viewed 4033 times

cruncher
Posts: 2
Joined: Thu Jun 18, 2009 3:49 pm

Re: blendingo question

Post by cruncher » Wed Jul 01, 2009 10:03 am

awesome, thank you for the help

User avatar
dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: blendingo question

Post by dakiru » Fri Jul 03, 2009 12:10 am

cruncher wrote:awesome, thank you for the help
Great if it helped you :)

User avatar
madcoo
Indigo 100
Posts: 206
Joined: Thu Jun 11, 2009 9:05 pm
Location: in France, near Orange (84)
Contact:

Re: blendingo question

Post by madcoo » Mon Jul 06, 2009 8:28 pm

Hi everyone!

I tried to find an answer everywhere, but couldn't...
(so don't hesitate to re-direct me in the right direction if you've seen the answer somewhere...)

I'm not quite sure about what the "A","B",and"C" values stand for in the Albedo, Bump, Glossy and Displace settings...
:(
In the Bump settings, "B" seems to stand for the depth of the bump, but I don't know about A and C...

Since I've started building my own materials (and having fun by the way!), it seems necessary for me to understand these settings...

Anyone's got an idea?

Thanks a lot!!!
:D
Visit my website!
http://www.fairview-3d.com Studio 3D

User avatar
madcoo
Indigo 100
Posts: 206
Joined: Thu Jun 11, 2009 9:05 pm
Location: in France, near Orange (84)
Contact:

Re: blendingo question

Post by madcoo » Tue Jul 07, 2009 6:16 pm

Anyone could help please?
:)
Visit my website!
http://www.fairview-3d.com Studio 3D

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: blendingo question

Post by OnoSendai » Tue Jul 07, 2009 6:55 pm

Have a look in the Indigo Manual.pdf in your indigo download.

User avatar
madcoo
Indigo 100
Posts: 206
Joined: Thu Jun 11, 2009 9:05 pm
Location: in France, near Orange (84)
Contact:

Re: blendingo question

Post by madcoo » Tue Jul 07, 2009 7:54 pm

(silly me)
:?

Thanks, I'll do !!!
:D
Visit my website!
http://www.fairview-3d.com Studio 3D

User avatar
benn
Posts: 1046
Joined: Mon Dec 08, 2008 12:47 pm
Location: Wellington, New Zealand
Contact:

Re: blendingo question

Post by benn » Wed Jul 08, 2009 12:39 am

Sorry madcoo they are not very well described - the blendigo manual will describe these better - but for now try the Indigo manual. :)

User avatar
madcoo
Indigo 100
Posts: 206
Joined: Thu Jun 11, 2009 9:05 pm
Location: in France, near Orange (84)
Contact:

Re: blendingo question

Post by madcoo » Wed Jul 08, 2009 6:15 pm

Thanks!
:wink:
Visit my website!
http://www.fairview-3d.com Studio 3D

User avatar
madcoo
Indigo 100
Posts: 206
Joined: Thu Jun 11, 2009 9:05 pm
Location: in France, near Orange (84)
Contact:

Re: blendingo question

Post by madcoo » Thu Jul 09, 2009 7:22 pm

Hi!

I've had a look at the previous version of the Indigo Manual (before the current 2.0.8 version - the cover page is white with a render by Bertrand Benoit): the a, b, and c values aren't very clearly described for non-maths-geeks. (sorry for the author!)
:wink:

They are mentionned in a somewhat complex calculation explanation, saying that they play a role in the R/G/B calculation, or something like that (I'm very bad at maths...)

I've downloaded the latest 2.0.8 version of the Manual - they are not mentionned...

:(
Visit my website!
http://www.fairview-3d.com Studio 3D

Post Reply
11 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 6 guests