Blenderheads! New Blendigo GUI.

Announcements, requests and support regarding the Blender Indigo export script
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Jambert
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Re: Blenderheads! New Blendigo GUI.

Post by Jambert » Thu Nov 12, 2009 4:02 am

I just tried last update, there are still lots of bug to fix. Would be nice to enable multiple blendigo installation. I've time to make test, no problem, but I need to install last blendigo, make test, then reinstall a "working release". Somedody who is working in the same time can't install five time a day each blendigo... :roll:

So bug report: -It crashes when using image aperture diffraction, "indigopath..."
-num blades doesn't work

thx

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Headroom
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Re: Blenderheads! New Blendigo GUI.

Post by Headroom » Thu Nov 12, 2009 6:11 am

There s no need to install/reinstall the new and/or old blendigo. They can run side-by-side. Just needs a little work :wink:

Blender stores it's scripts in .blender/scripts. Once you have installed the "old" blendigo 2.2.1, just go to that directory and rename blendigo.py into say bendigo_2_2_1.py.
Open the script. The second line starting with Name: indicates what will show up in the scripts menu in Blender. So for example put something like Name: 'Blendigo 2.2.1 old GUI' and save the script.

Then install the new Blendigo.

Exit Blender, restart and Bingo there you have two different Blendigo entries in your scripts menu in Blender. Works for me at least.
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benn
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Re: Blenderheads! New Blendigo GUI.

Post by benn » Thu Nov 12, 2009 6:54 am

Hi guys,

Thanks for your bug reports, I'll ticket them and we'll get a new release out.

Ben

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Jambert
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Re: Blenderheads! New Blendigo GUI.

Post by Jambert » Thu Nov 12, 2009 8:07 pm

Thx :)

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Headroom
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Re: Blenderheads! New Blendigo GUI.

Post by Headroom » Fri Nov 13, 2009 3:29 pm

This bug (?) applies also to the "Materials" section:

When loading a Blender file, or restarting the Blendigo script after closing it, the "Color" section always opens up with Type Color even if a texture file is is loaded. I guess the default behavior is that if a texture file is loaded it is applied, regardless if "Color" is selected. Did not take long to figure that out, however that is not self explanatory.

The "Bump" and "Exponent" channels open unfolded if a texture file is loaded, however, the "Displacement" channel always opens up collapsed even if a texture file is loaded and active.

I really like the ability to collapse and unfold and believe that can be developed a little further:

1. When saved the current level of what's unfolded or collapsed is also saved.

2. How about a "Collapse all / Unfold all" button up top ?

3. Due to the "X"-symbol I initially thought that collapsing for example the "Bump" channel would also disable it. As suggested earlier in the thread little triangles would eliminate that misunderstanding. However, it would really be nice to see in the collapsed state if a channel is enabled!!!

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Headroom
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Re: Blenderheads! New Blendigo GUI.

Post by Headroom » Fri Nov 13, 2009 3:37 pm

Mesh Instancing:

This may have been requested before, however.....

Currently mesh instancing is done by generating "Linked duplicates in Blender (ALT-D). It would be very nice to be able to use the array modifier for that as well. As long as the "merge" option is not selected that should not be a problem.

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Doug Armand
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Re: Blenderheads! New Blendigo GUI.

Post by Doug Armand » Tue Nov 24, 2009 6:52 pm

Any update Benn on a final release for this?

Also region rendering doesn't work anymore - pretty sure it used to?
Also motion blue is still screwed up.
Doug

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Doug Armand
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Re: Blenderheads! New Blendigo GUI.

Post by Doug Armand » Tue Nov 24, 2009 11:31 pm

Also Clay Render doesn't seem to work if you have a mesh with an external material :(
Doug

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benn
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Re: Blenderheads! New Blendigo GUI.

Post by benn » Wed Nov 25, 2009 8:18 am

Dougal is maintaining this now, I'll ask him when a new release is due.. :)

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dougal2
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Re: Blenderheads! New Blendigo GUI.

Post by dougal2 » Wed Nov 25, 2009 8:28 am

Well, there have been some UI improvements that nobody yet has seen. Perhaps we should get a release out soon for feedback on those? I haven't yet had a chance to get any major functional changes in, but hope to do so really soon.

I'm not sure if the release packaging scripts will run on my machine - I'll have a look at those but perhaps benn should 'push the final button' as it were.

Do we have any designated blendigo beta testers? If not, any volunteers?

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dougal2
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Re: Blenderheads! New Blendigo GUI.

Post by dougal2 » Wed Nov 25, 2009 8:33 am

preview:
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Godzilla
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Re: Blenderheads! New Blendigo GUI.

Post by Godzilla » Wed Nov 25, 2009 11:44 am

do want. :shock:

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dougal2
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Re: Blenderheads! New Blendigo GUI.

Post by dougal2 » Wed Nov 25, 2009 11:52 am

2.2.8 Blendigo coming very soon now... just writing a quick changelog.

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