Blenderheads! New Blendigo GUI.

Announcements, requests and support regarding the Blender Indigo export script
User avatar
benn
Posts: 1046
Joined: Mon Dec 08, 2008 12:47 pm
Location: Wellington, New Zealand
Contact:

Re: Blenderheads! New Blendigo GUI.

Post by benn » Thu Oct 22, 2009 3:26 pm

Agreed. And also I was only ever focussing on blendigo so i didn't mind that it attracted my attention. The new version is attached. :)

I fixed the zoom bug Doug - I didn't have the latest camera mo blur fix merged in.

I've three more pages to complete then it'll be done afaict - you guys can test and we can do an official release. I may add an option for a 'super compact mode'.

Once this release is out and working well I'm going to do a bigger rejigger so that blender is more inline with our guidelines for exporters. For example merging renderer and system tabs, putting tonemapping into the camera page, add some bundled environment maps and IES profiles.
Attachments
blendigo.zip
(38.83 KiB) Downloaded 410 times
Picture 5.png
Picture 5.png (33.53 KiB) Viewed 4060 times

User avatar
dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: Blenderheads! New Blendigo GUI.

Post by dakiru » Thu Oct 22, 2009 4:23 pm

This "super compact mode" would be a super stuff. Great idea! :)

User avatar
benn
Posts: 1046
Joined: Mon Dec 08, 2008 12:47 pm
Location: Wellington, New Zealand
Contact:

Re: Blenderheads! New Blendigo GUI.

Post by benn » Thu Oct 22, 2009 4:49 pm

Latest release - please test and comment. Anything broken / missing? This will be made into an official release late next week - so let me know guys. :)
Attachments
blendigo.zip
(77.26 KiB) Downloaded 428 times

User avatar
benn
Posts: 1046
Joined: Mon Dec 08, 2008 12:47 pm
Location: Wellington, New Zealand
Contact:

Re: Blenderheads! New Blendigo GUI.

Post by benn » Thu Oct 22, 2009 4:50 pm

ps - thanks to the luxblend guys for their gui layout class - it was a great base to work from.

User avatar
Doug Armand
Indigo 100
Posts: 1038
Joined: Fri May 16, 2008 5:49 pm
Location: London UK

Re: Blenderheads! New Blendigo GUI.

Post by Doug Armand » Thu Oct 22, 2009 4:55 pm

OnoSendai wrote:I think it's just that 3d modellers like lots of grey
Yep thats the case for me - my entire desktop is grey and sombre.....peaceful really like a graveyard :D
Doug

Doug Armand

User avatar
benn
Posts: 1046
Joined: Mon Dec 08, 2008 12:47 pm
Location: Wellington, New Zealand
Contact:

Re: Blenderheads! New Blendigo GUI.

Post by benn » Thu Oct 22, 2009 4:58 pm

I painted my bedroom hot pink. It makes me slightly crazy.

User avatar
Doug Armand
Indigo 100
Posts: 1038
Joined: Fri May 16, 2008 5:49 pm
Location: London UK

Re: Blenderheads! New Blendigo GUI.

Post by Doug Armand » Thu Oct 22, 2009 5:05 pm

Please can we have the render buttons at the top?

It really is a workflow issue. It would also, in my opinion, help negate the fact that Bleindigo is so big :wink: at the moment.

Gonna test motion blur - will report back soon
Doug

Doug Armand

User avatar
Doug Armand
Indigo 100
Posts: 1038
Joined: Fri May 16, 2008 5:49 pm
Location: London UK

Re: Blenderheads! New Blendigo GUI.

Post by Doug Armand » Thu Oct 22, 2009 5:14 pm

Benn,

I think motion blur is still not working properly

what I get with this latest version
Latest.jpg
Using the latest Blendigo
Latest.jpg (72.94 KiB) Viewed 4031 times
and what I should be getting
Blendigo.jpg
Using Smartden's old script
Blendigo.jpg (84.57 KiB) Viewed 4035 times
it's different from your earlier attempt but still not quite right :wink:

For info - only script file was changed - all other settings are exactly the same
Doug

Doug Armand

User avatar
benn
Posts: 1046
Joined: Mon Dec 08, 2008 12:47 pm
Location: Wellington, New Zealand
Contact:

Re: Blenderheads! New Blendigo GUI.

Post by benn » Thu Oct 22, 2009 5:17 pm

Buttons are at the top now.

Wtf is up with that motion blur? So weird - i'll crawl through the motion blur code before next week and make sure it's fixed. I've obviously merged in the export code from smartden incorrectly.

I don't think I'll be doing anymore today though - my head hurts.

My fix list:

* Object Motion blur borked
* You can't change color of emitters
* Make blendigo remember paths for emitters
* Make an 'exporting % complete' dialog for when exporting

What else?

User avatar
Headroom
Indigo 100
Posts: 1060
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Blenderheads! New Blendigo GUI.

Post by Headroom » Fri Oct 23, 2009 1:02 am

I posted this n the "regular" Blendigo 2.2.1 thread, but it applies to the new Blendigo as well.
Of course I am not sure wether this is Blendigo or Indigo problem.

Indigo responds with an error when attempting to render:

Error: SceneLoaderExcep: Failed to load texture '/private/tmp/../Users/peterdoering/Documents/Blender - Projects/House/Suzanne/wood-14_b.tga': Error loading texture file '/private/tmp/../Users/peterdoering/Documents/Blender - Projects/House/Suzanne/wood-14_b.tga' - file not found

I use Blender 2.48a, Blendigo v2.2.1, Indigo 2.2.1
on an iMac w/ Snow leopard.

my .blender directory containing the Indigo scrips is in my user directory and not in the standard location in Applications/Blender.app.

A search on the forum yielded little more that a post from September reporting the same problem (different OS if I remember correctly) however no solution was provided.

User avatar
benn
Posts: 1046
Joined: Mon Dec 08, 2008 12:47 pm
Location: Wellington, New Zealand
Contact:

Re: Blenderheads! New Blendigo GUI.

Post by benn » Fri Oct 23, 2009 8:09 am

Hi Headroom,

Please put the attached utils.py in .blender/scripts/blendigo/ and it should fix your issue. If it does let me know and I'll put it into the next release. :)

Ben
Attachments
utils.py.zip
(1.35 KiB) Downloaded 398 times

User avatar
Headroom
Indigo 100
Posts: 1060
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Blenderheads! New Blendigo GUI.

Post by Headroom » Fri Oct 23, 2009 4:50 pm

Ben,

That fixed it. Thanks!

BTW, the correct directory to place the file in is:

.blender/scripts/blendigopgk/

not

.blender/scripts/blendigo/

User avatar
benn
Posts: 1046
Joined: Mon Dec 08, 2008 12:47 pm
Location: Wellington, New Zealand
Contact:

Re: Blenderheads! New Blendigo GUI.

Post by benn » Tue Oct 27, 2009 10:17 am

Okay - i'm gonna make a few fixes to this (as listed above) then make an 'official release'. Any qualms?

Also - what are the requests for improvements to Blendigo 2.4 series? Now the code is a bit tighter I'm happy to make some improvements! :)

User avatar
Doug Armand
Indigo 100
Posts: 1038
Joined: Fri May 16, 2008 5:49 pm
Location: London UK

Re: Blenderheads! New Blendigo GUI.

Post by Doug Armand » Tue Oct 27, 2009 3:02 pm

Any chance you could post your latest version so we can test it?

As to what else the following would be nice if you can do it.

1:Ability to use both Sun and environment map.

2: Ability to rotate/offset an environment map.

3: Set location where .igi/render files are saved.

any of those would be a great help
Doug

Doug Armand

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Re: Blenderheads! New Blendigo GUI.

Post by psor » Tue Oct 27, 2009 3:08 pm

Erm, ... Doug, the things you're asking for have to be done to the core not to blendigo tho.


1. Ability to use both Sun and environment map. (Indigo)
2. Ability to rotate/offset an environment map. (Indigo or rotate the scene in blender during export)
3. Set location where .igi/render files are saved. (Indigo)


Dunno maybe I'm wrong, ... :P ;)






take care
psor
"The sleeper must awaken"

Post Reply
73 posts

Who is online

Users browsing this forum: No registered users and 4 guests