Blenderheads! New Blendigo GUI.

Announcements, requests and support regarding the Blender Indigo export script
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benn
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Re: Blenderheads! New Blendigo GUI.

Post by benn » Mon Oct 19, 2009 11:52 am

The material editor was the most awesome mission. I still think it's slightly broken hahaha. ;D

I've attached the blendigo.py - so everyone who knows how to install manually please try and post bug reports.
:twisted:
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dakiru
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Re: Blenderheads! New Blendigo GUI.

Post by dakiru » Mon Oct 19, 2009 2:16 pm

Hi Ben. Firstly, thank you for improving Blendigo! :D

1. When I choose specular/glossy transparent/blended mat, here what I get:
1.jpg
1.jpg (79.92 KiB) Viewed 3888 times
2. Then an issue with the Focus distance buttons. Maybe you will put them under each other. Or any other way :)
2.jpg
2.jpg (85.1 KiB) Viewed 3884 times
3. There is no half-F-stop setting like before?

4. Obstacle map seems to work and this is great :)

5. There is new stuff (i guess) in the tone mapping list - "source". What is it for? When I choose it, Indigo writes me "Error: SceneLoaderExcep: ToneMapperExcep: Error while reading file."

6. Is it possible to change the max value of MNCR? To a maximum reasonable number.

7. Can you please, change the maximum value for EV Adjust to the Indigo's maximum -20/+20? It's -3/+3 now.

That's all that I can find atm. :)

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Doug Armand
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Re: Blenderheads! New Blendigo GUI.

Post by Doug Armand » Mon Oct 19, 2009 2:30 pm

First - I hate the colour scheme :evil:

For me it's still too big and has too many pages. The tabs don't have full names because of this - what is Rendere? :wink:
Capture.JPG
Capture.JPG (17.72 KiB) Viewed 3881 times
Focus distance options is way too wide.

If I switch to the Mesh tab with no obkect selected there is a python script error:
IndexError: List index out of range

apart from all that - looking good :twisted:

and I see you've ignored my request to have the render buttons at the top! :evil:
Doug

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benn
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Re: Blenderheads! New Blendigo GUI.

Post by benn » Tue Oct 20, 2009 6:04 pm

Okay - fixed a few of those bugs. I'm getting there. :)

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Doug Armand
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Re: Blenderheads! New Blendigo GUI.

Post by Doug Armand » Wed Oct 21, 2009 2:12 am

May have found a more serious bug.

Seems the Motion/Camera blur is acting wierd. In the following image only the Blendigo script has been changed - all other settings are the same.
BlendigoWierdness.jpg
BlendigoWierdness.jpg (153.8 KiB) Viewed 3788 times
For me this is a serious bug and I will be using the old Blendigo untill it is fixed.
Doug

Doug Armand

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SmartDen
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Re: Blenderheads! New Blendigo GUI.

Post by SmartDen » Wed Oct 21, 2009 3:45 am

Doug Armand wrote:May have found a more serious bug.

Seems the Motion/Camera blur is acting wierd. In the following image only the Blendigo script has been changed - all other settings are the same.
BlendigoWierdness.jpg
For me this is a serious bug and I will be using the old Blendigo untill it is fixed.
is that the same scene?! :shock:
Check normals, dude!

Image
Image

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Doug Armand
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Re: Blenderheads! New Blendigo GUI.

Post by Doug Armand » Wed Oct 21, 2009 4:45 am

SmartDen wrote:
Doug Armand wrote:May have found a more serious bug.

Seems the Motion/Camera blur is acting wierd. In the following image only the Blendigo script has been changed - all other settings are the same.
BlendigoWierdness.jpg
For me this is a serious bug and I will be using the old Blendigo untill it is fixed.
is that the same scene?! :shock:
Yes same scene - same frame - same everything. Only changed the Blendigo script.

Not sure why there is a Blendigo revamp to be honest - it seemed pretty much ok to me. Maybe some minor tweaking needed.
Doug

Doug Armand

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SaphireS
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Re: Blenderheads! New Blendigo GUI.

Post by SaphireS » Thu Oct 22, 2009 4:17 am

Not sure why there is a Blendigo revamp to be honest
Yes, would be better to focus on Blender 2.5...

Anyway, me too would like to have the Start Render button at the top.
I did a little mockup, to show you that I would prefer a more compact look.
There's too much space wasted imho.
Also the X is somewhat misleading, I'd use a down arrow. (I assume it's used to collapse the areas and not to delete them?)
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2009-10-21_175612.png
Mock up
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dakiru
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Re: Blenderheads! New Blendigo GUI.

Post by dakiru » Thu Oct 22, 2009 4:32 am

+1

+1 to more compact view. In my case, when I work in Blender, I have the Blendigo opened all the time. Maybe except the UV mapping.

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Doug Armand
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Re: Blenderheads! New Blendigo GUI.

Post by Doug Armand » Thu Oct 22, 2009 4:49 am

SaphireS - like your mockup and is exactly what I've been saying.

+1
Doug

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dakiru
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Re: Blenderheads! New Blendigo GUI.

Post by dakiru » Thu Oct 22, 2009 5:34 am

Doug Armand wrote:SaphireS - like your mockup and is exactly what I've been saying.

+1
...and without that pink... :lol:

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Borgleader
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Re: Blenderheads! New Blendigo GUI.

Post by Borgleader » Thu Oct 22, 2009 11:06 am

dakiru wrote:
Doug Armand wrote:SaphireS - like your mockup and is exactly what I've been saying.

+1
...and without that pink... :lol:
I think Benn's feminine side is in charge of color chooseing for the blendigo script ;)
benn hired a mercenary to kill my sig...

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dakiru
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Re: Blenderheads! New Blendigo GUI.

Post by dakiru » Thu Oct 22, 2009 12:11 pm

Borgleader wrote:
dakiru wrote:
Doug Armand wrote:SaphireS - like your mockup and is exactly what I've been saying.

+1
...and without that pink... :lol:
I think Benn's feminine side is in charge of color chooseing for the blendigo script ;)
:lol: :lol: :lol:

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OnoSendai
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Re: Blenderheads! New Blendigo GUI.

Post by OnoSendai » Thu Oct 22, 2009 12:25 pm

I think it's just that 3d modellers like lots of grey, whereas website design, that Ben has a lot of experience in, tends to use brighter colours :)

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dakiru
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Re: Blenderheads! New Blendigo GUI.

Post by dakiru » Thu Oct 22, 2009 12:45 pm

OnoSendai wrote:I think it's just that 3d modellers like lots of grey, whereas website design, that Ben has a lot of experience in, tends to use brighter colours :)
That's true, the web a forum are great :)

But such saturated colors in the really gray place (like blender is) takes one's attention all the time IMHO.

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