Blendigo 2.0.6.1
Re: Blendigo 2.0.6.1
Hi Roubal,
I just uploaded 2.0.6.1 - can you install it and see what the error message is for Blender?
Ben
I just uploaded 2.0.6.1 - can you install it and see what the error message is for Blender?
Ben
Re: Blendigo 2.0.6.1
Roubal - can you try blendigo 2.0.6.1 and let me know what error message you receive? I think we have a problem with the way we deal with the registry. Do you run as administrator or a normal user?
Can you send me a sample blend file that gives you errors? I'd like to fix it - you can upload it to http://drop.io/ and then send me a link.
Can you send me a sample blend file that gives you errors? I'd like to fix it - you can upload it to http://drop.io/ and then send me a link.
Re: Blendigo 2.0.6.1
Link don't workbenn wrote:Installer for Blendigo 2.0.6.1 on Windows:
http://www.indigorenderer.com/dist/plug ... .0.6.1.exe
Comments?
Check normals, dude!




- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Blendigo 2.0.6.1
Just installed 2.0.6.1 and get the follwing python script error:
>>>>>>>>>>>>>>>
Compiled with Python version 2.6.1.
Checking for installed Python... got it!
Traceback (most recent call last):
File "<string>", line 1, in <module>
File "F:\Dougs Stuff\3D\blender-2.49 x64\.blender\scripts\blendigo.p
6, in <module>
import urllib
File "C:\Python26\Lib\urllib.py", line 26, in <module>
import socket
File "C:\Python26\Lib\socket.py", line 46, in <module>
import _socket
ImportError: DLL load failed: The specified module could not be found.
>>>>>>>>>>>>>
Script won't load in Blender now.
Using Blender 2.49 x64/Win 7 RC x64/ Python 2.6.1 x64
>>>>>>>>>>>>>>>
Compiled with Python version 2.6.1.
Checking for installed Python... got it!
Traceback (most recent call last):
File "<string>", line 1, in <module>
File "F:\Dougs Stuff\3D\blender-2.49 x64\.blender\scripts\blendigo.p
6, in <module>
import urllib
File "C:\Python26\Lib\urllib.py", line 26, in <module>
import socket
File "C:\Python26\Lib\socket.py", line 46, in <module>
import _socket
ImportError: DLL load failed: The specified module could not be found.
>>>>>>>>>>>>>
Script won't load in Blender now.
Using Blender 2.49 x64/Win 7 RC x64/ Python 2.6.1 x64
Doug
Doug Armand
Doug Armand
Re: Blendigo 2.0.6.1
Hi,
I wanted to try out Blendigo using the new installer. When I start the installer, the default installation folder (on Vista) is \AppData\Roaming\Blender Foundation\Blender\.blender\scripts
Is this the right place to install? When i installed to this folder, I am unable to locate Blendigo either in the Scripts menu or the Render menu.
I'm using Blender 2.45.
I wanted to try out Blendigo using the new installer. When I start the installer, the default installation folder (on Vista) is \AppData\Roaming\Blender Foundation\Blender\.blender\scripts
Is this the right place to install? When i installed to this folder, I am unable to locate Blendigo either in the Scripts menu or the Render menu.
I'm using Blender 2.45.
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Blendigo 2.0.6.1
No that is only a guess at a default location - you want to select the actual location that you installed Blender on your system. Use the browse button to locate your installed copy of Blender and drill down to the script folder as in The Location of Blender on your system\Blender\.blender\scriptsWhaat wrote:Hi,
I wanted to try out Blendigo using the new installer. When I start the installer, the default installation folder (on Vista) is \AppData\Roaming\Blender Foundation\Blender\.blender\scripts
Is this the right place to install? When i installed to this folder, I am unable to locate Blendigo either in the Scripts menu or the Render menu.
I'm using Blender 2.45.
Doug
Doug Armand
Doug Armand
Re: Blendigo 2.0.6.1

Re: Blendigo 2.0.6.1
mmm- another strange thing happened. when I first tried Blendigo 2.0.6, Blendigo couldn't find indigo and would refuse to load. Then all of a sudden it started working. Now, about six hours later, I click render and it spits out an error in the blender console and again blender can't find indigo and won't reload...
console screen grab below
console screen grab below
- Attachments
-
- errors.jpg (80.99 KiB) Viewed 2995 times
Re: Blendigo 2.0.6.1
I made blendigo close intentionally because it suited how I worked better - maybe it's not so good for Blender experts? 
We are working on Blendigo at the moment - new release in a day or so with fixes for the current issues. Thank you for the bug reports everyone.

We are working on Blendigo at the moment - new release in a day or so with fixes for the current issues. Thank you for the bug reports everyone.
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Blendigo 2.0.6.1
I am certainly no Bleder expert but I would certainly prefer to have it stay as I render multiples times with lots of tweaking so it would help my workflow alot.benn wrote:I made blendigo close intentionally because it suited how I worked better - maybe it's not so good for Blender experts?
Doug
Doug Armand
Doug Armand
Re: Blendigo 2.0.6.1
@Benn : Hi, Thank you for working on Blendigo improvement !
This time, Blendigo didn't found indigo :
When I launched Blendigo script from Blender's script window, I got a pop up menu with a message saying :Indigo not found. Do you have indigo 2.0.6 installed?
The only available choice was "Close Blendigo".
After reinstalling (one more time) indigo, Blendigo finally opened !
But as I have already said, it would be much better to come back to the path system used in Blendigo 1.0.9 with 2 fields to type by hand the paths of Indigo and Blender, or even 3 fields like in Blendigo 1.1.18 with one more field for the scripts folder.
I'm almost sure that an automatic system searching in register will never work on everyone's computer.
I'm making export tests. More comments later !
This time, Blendigo didn't found indigo :
When I launched Blendigo script from Blender's script window, I got a pop up menu with a message saying :Indigo not found. Do you have indigo 2.0.6 installed?
The only available choice was "Close Blendigo".
After reinstalling (one more time) indigo, Blendigo finally opened !
But as I have already said, it would be much better to come back to the path system used in Blendigo 1.0.9 with 2 fields to type by hand the paths of Indigo and Blender, or even 3 fields like in Blendigo 1.1.18 with one more field for the scripts folder.
I'm almost sure that an automatic system searching in register will never work on everyone's computer.
I'm making export tests. More comments later !
Last edited by ROUBAL on Tue Jun 16, 2009 4:40 am, edited 2 times in total.
Re: Blendigo 2.0.6.1
@Benn, yeah don't mean to seem like I am not happy you guys are working on this. Change is good!
Re: Blendigo 2.0.6.1
Well, Good and bad news :
Good news : With a new Blender scene or with an old Blender scene with "rebel" materials or objects removed, it exports and renders.
Bad news : I still have no autosaved images in my renders folder, and the Output path of Blendigo is still not taken in account !
Good news : With a new Blender scene or with an old Blender scene with "rebel" materials or objects removed, it exports and renders.
Bad news : I still have no autosaved images in my renders folder, and the Output path of Blendigo is still not taken in account !

Re: Blendigo 2.0.6.1
Output path is deprecated abd will be removed in next release.ROUBAL wrote:Well, Good and bad news :
Bad news : I still have no autosaved images in my renders folder, and the Output path of Blendigo is still not taken in account !
Check normals, dude!




Re: Blendigo 2.0.6.1
Hey Roubal,
We may get rid of the autosaved option from blender and make it configurable from the GUI - you are meant to save manually in the gui after you have tweaked your tonemapping settings in realtime.
We may get rid of the autosaved option from blender and make it configurable from the GUI - you are meant to save manually in the gui after you have tweaked your tonemapping settings in realtime.

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