wishlist

Announcements, requests and support regarding the Blender Indigo export script
Post Reply
3 posts • Page 1 of 1
User avatar
Jambert
Indigo 100
Posts: 545
Joined: Wed Jul 30, 2008 10:08 pm
Location: France, Lyon

wishlist

Post by Jambert » Fri Oct 16, 2009 7:56 pm

Hi, here some requirements for blendigo developper

1) export animation and launch it with a script as it was, today blender need to stay open, it eat ram and it's not realy good for workflow. Exemple: If you want to launch aniation rendering, you need to save before starting, if you remember that's something wrong with your scene, you need to wait for export to finish / or you close blender (if you did save). If you want to continu working on your scene, you need to open a second time blender...

2) don't know if it possible, would be nice to choose "master num threads" and "nodes num threads". It allows you to work with free threads on master, make test... and render on nodes with full power.

3) Saving blendigo presets to asign to different camera

4) would be nice to enable burn valvue in tonemapping from 10 to 100

Bug


-there is a bug with external material, can't load more than one...

thx

User avatar
benn
Posts: 1046
Joined: Mon Dec 08, 2008 12:47 pm
Location: Wellington, New Zealand
Contact:

Re: wishlist

Post by benn » Wed Nov 04, 2009 9:16 am

1. We are going to create a proper framework for rendering animations with Indigo, so that we don't need to stuff around with batch files anymore, so that will fix that properly - I doubt we will be doing update to Blendigo animation before then.

2. Can't you use the Indigo render GUI to do your test renders, then set it to 'non-working master' when you want to do the final network render?

3. Great idea! I've made a ticket for it.

4. Done! It'll be in the next blender release.. :)

ToneMapBurn = Draw.Number("", evtNoEvt, gui.x, gui.y, 100, 18, ToneMapBurn.val, 0.1, 100.0, "burn to white, 0.1= a lot, 100 = none")

5. You mean you can't load more than one material per scene or per blender material?

Ben

User avatar
Jambert
Indigo 100
Posts: 545
Joined: Wed Jul 30, 2008 10:08 pm
Location: France, Lyon

Re: wishlist

Post by Jambert » Wed Nov 04, 2009 11:24 am

Thx Benn,

About external material, if I create two externals materials in blendigo, it use the same mat for both external mat. So I can't use more than one external material per scene.

Post Reply
3 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 3 guests