Well, my wishes are not for new features. I'd be happy if I could get Indigo 2.0.6, simply work at least as well as v1.0.9_3 that I have reinstalled because blendigo 1.1.18 and 2.0.6 haven't solved anything.
On the opposite, they have brought more and more problems.
In 2.0.6, Despite what I have read on the forum, the UVTex/uv name problem is still here, Some objects (simple) are refused, some materials (not in grouped objects)are not exported, and now with blendigo 2.0.6, I can't get my renders saved automatically. The renders directory is always empty. The only way I have to save is to save manually, so if I get a crash after many hours, I have nothing done.
You can add that the new blendigo GUI is closed after exporting an you have to reopen each time by searching the script in the menu, which is frequent when you get crashes on crashes like me. And also that the Render in indigo Button doesn't open the file selector... So,as the only way to acces to the files selector seems through the Export Animation button,I have set a 1 frame animation and I got this :
After that, the blendigo script can't be opened without reinstalling blendigo 1.1.18 and then, 2.0.6 again !
The path field in the System panel, seems to have no effect...
If it is not possible to define the render directory, it is a bad thing. I have always separated the software and the data. It helps to keep the application disk clean.
I'd want also to save automatically my rendered images on a location of my choice, because I'm used to work on external disks, for safety and confidentiality reasons (for customers privacy), it allows me to put my data disks in a safe when I'm not at home, without having to duplicate and delete the files each time from the main disk !
In the current situation, I can't work with indigo 2.0.6(because of blendigo)and have to come back to indigo 1.0.9_3 and blendigo 1.0.9 ! The path are defined by hand when you launch blendigo1.0.9.exe, and you can run indigo on whatever disk you want, and it saves automatically your rendered images as well. It even run and save on a USB key!
I can understand that 2.0.6 being commercial it can't run on a USB key because of the software key, but I should be at least able to use it without troubles and save my image. Since I have 2.0.6, I have not been able to render more than the default cube and a previously created scene from which I have had to remove many objects that were not accepted (crash) or not exported.
I'm sorry for this long and negative comment, but I hope that you can understand.