Material Download Problem

General questions about Indigo, the scene format, rendering etc...
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=Physicsguy=
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Material Download Problem

Post by =Physicsguy= » Wed Mar 25, 2009 12:24 pm

I'm new with indigo, and i don't know how to download the materials. Help me!

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Borgleader
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Post by Borgleader » Wed Mar 25, 2009 12:28 pm

Click the download button?

No but seriously, you should've searched the forum it's been explained a few times. But I'll explain it yet again.

Go to the materials section. Go to whichever one you want and download it. If it's a .pigm then unzip it. Once unzipped you'll get a .igm (amongst other files) if you didn't have one from the get-go. To use them with your scene, you have to set the material type (in your exporter) to external. And set the right name accordingly.

The name is found in the <name>...</name> tags inside the .igm. To read the .igm just open it in notepad.

That's the gist of it.
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neo0.
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Post by neo0. » Wed Mar 25, 2009 7:38 pm

Skingido allows you to bypass all that and just link to the mat file itself. :)

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Borgleader
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Post by Borgleader » Wed Mar 25, 2009 10:12 pm

neo0. wrote:Skingido allows you to bypass all that and just link to the mat file itself. :)
Which is useful only if he uses Sketchup
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benn
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Post by benn » Thu Mar 26, 2009 10:16 am

In the future we want all the plugins to be able to do that. Even to browse the materials database from inside the plugin.


:D

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Borgleader
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Post by Borgleader » Thu Mar 26, 2009 10:21 am

benn wrote:In the future we want all the plugins to be able to do that. Even to browse the materials database from inside the plugin.


:D
That would be a little complex wouldn't it? I mean ... since you'd have to be able to not only download the files but be able to unzip the pigms and such. Unless of course the database is one huge repository file that could be updated once in a while.
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fused
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Post by fused » Thu Mar 26, 2009 10:30 am

unzipping - i think most 3d software package sdk's and/or scripting languages support it. c4d does and im sure there are lots of python scripts for unzipping...

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Borgleader
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Post by Borgleader » Thu Mar 26, 2009 11:33 am

fused wrote:unzipping - i think most 3d software package sdk's and/or scripting languages support it. c4d does and im sure there are lots of python scripts for unzipping...
Yeah...i guess, but...accessing online resources?
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CTZn
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Post by CTZn » Thu Mar 26, 2009 12:49 pm

A full db integration might be complex, but pointing to a specific url should not be a problem, it may well be os specific tho. For unzipping I will rely on XP and nix default libs, Maya can manage the os I think but not zips specifically :P (edit: indigo_console can be used to pack/unpack it seems). For MtI the user might have to cope with the os method to point to the save folder, then the "plugin" would grab it and operate if the path was the one expected. Actually a download button for an Indigo material in Maya has a super trivial code beneath:

Code: Select all

showHelp -a [url];
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Physicsguy, you need to be more precise on how we could help you. If you click the Download! (chocolate, yummy) link right below the preview image, download should initiate. Does this link work for you ?

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Why not call exporters "exporters" ? "Plugins" is sooo generic it sounds rude to me... Whaddya mean, I'm picky !? ;)

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