its just not very easy to use, hehe....
Indigo 2.4 - Don't Make Me Think
Re: Indigo 2.4 - Don't Make Me Think
indigo does that 
its just not very easy to use, hehe....
its just not very easy to use, hehe....
Re: Indigo 2.4 - Don't Make Me Think
This would probably involve more than just a UI change, but how about a "wireframe" render mode?
- Borgleader
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- Joined: Mon Jun 16, 2008 10:48 am
Re: Indigo 2.4 - Don't Make Me Think
Why not get your 3d app to do that? I mean...to meusing an unbiased renderer to render wireframes is like using a chainsaw to cut bread.neo0. wrote:This would probably involve more than just a UI change, but how about a "wireframe" render mode?
benn hired a mercenary to kill my sig...
Re: Indigo 2.4 - Don't Make Me Think
Borgleader wrote:Why not get your 3d app to do that? I mean...to meusing an unbiased renderer to render wireframes is like using a chainsaw to cut bread.neo0. wrote:This would probably involve more than just a UI change, but how about a "wireframe" render mode?
Great analogy
Re: Indigo 2.4 - Don't Make Me Think
I wasn't simply talking about taking a screenshot of your scene in your 3D app.. I was talking about rendering a shaded (clay render) version of your scene with the wireframe.Borgleader wrote:Why not get your 3d app to do that? I mean...to meusing an unbiased renderer to render wireframes is like using a chainsaw to cut bread.neo0. wrote:This would probably involve more than just a UI change, but how about a "wireframe" render mode?
Like this

Except with indigo's realism, it will look even better.
Re: Indigo 2.4 - Don't Make Me Think
Hi Neo, we may add a wireframe shader at some point (or more accurately, expose the data needed to make wireframe shaders), so stay tuned for that.
Re: Indigo 2.4 - Don't Make Me Think
It's part of the Indigo main release. It's a change to the way we do our internal interfaces (between the core and the gui, and how our DLL authors access Indigo).pixie wrote:These are great news! But is this a different product or integrated into the indigo family as Indigo Material Editor is?benn wrote:The Indigo SDK doesn't really help that - the time is spent in reparsing the xml and rebuilding the scene. We are aiming to solve this later in the year with IndigoSG (Indigo scenegraph) which will allow changing of many indigo scene parameters without rebuilding the whole scene. The render will restart of course, but it will take only 0.1 seconds to restart the render, not 2 minutes of scene reparsing time.
Re: Indigo 2.4 - Don't Make Me Think
Benn, any plans of releasing a public build sometime soon? I think im not the only one who is anxious to see all that is new. 
Re: Indigo 2.4 - Don't Make Me Think
I understand Neo0's request, and I support that: sometimes a render like the one posted as a reference is a useful image to show the basic geometry.OnoSendai wrote:Hi Neo, we may add a wireframe shader at some point (or more accurately, expose the data needed to make wireframe shaders), so stay tuned for that.
Re: Indigo 2.4 - Don't Make Me Think
Solving such requests by some smart ISL shader is a nice approachPibuz wrote:I understand Neo0's request, and I support that: sometimes a render like the one posted as a reference is a useful image to show the basic geometry.
But I stay with my basic mesh renderoutput of C4D!
Its fast as hell and I have control in composing by having it as a separate image.
I also like having black/white AO image with mesh for a nice look (see my portfolio in "personal work")
polygonmanufaktur.de
Re: Indigo 2.4 - Don't Make Me Think
Im just worried about those of us who don't know ISL.. Oh well, maybe the exporters can have presets or something..
Anyhow, another thing I would like to see.. Indigo's light layers should adjust themselves to whatever we set the lighting to in our exporter (for better interaction between the exporters and indigo). If we set our lights to RGB, then we should be able to change them by RGB. If we set the color temp in our exporter, we should be able to adjust it accordingly in indigo.
Anyhow, another thing I would like to see.. Indigo's light layers should adjust themselves to whatever we set the lighting to in our exporter (for better interaction between the exporters and indigo). If we set our lights to RGB, then we should be able to change them by RGB. If we set the color temp in our exporter, we should be able to adjust it accordingly in indigo.
Re: Indigo 2.4 - Don't Make Me Think
Some exporters offer ISL integration. Cindigo has a bunch of shader nodes (combinable) that get exported as ISL shadersneo0. wrote:Im just worried about those of us who don't know ISL.. Oh well, maybe the exporters can have presets or something..
Re: Indigo 2.4 - Don't Make Me Think
Another wish is for the UI to be more non modal (where possible.) Whereever you browse for files, it would be better to have an integrated file browser I think.
Re: Indigo 2.4 - Don't Make Me Think
What such an integrated browser will be good for? I mean, what the difference in usability will it bring?neo0. wrote:Another wish is for the UI to be more non modal (where possible.) Whereever you browse for files, it would be better to have an integrated file browser I think.
Re: Indigo 2.4 - Don't Make Me Think
Probably small, but it will ensure that you wont have to take your focus off of indigo.
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