+1... whats hard about using the alpha image as a layer mask?StompinTom wrote:"Complex layer masking thing" isn't so complex at all, I use it every day, all the time, for pretty much every layer in an image.

+1... whats hard about using the alpha image as a layer mask?StompinTom wrote:"Complex layer masking thing" isn't so complex at all, I use it every day, all the time, for pretty much every layer in an image.
Cindigo had it too back then, still I was aiming a step forward. I'll try to be a bit more clear.Soup wrote:That was quite the confusing post pixieBut I think I know what you mean, Blendigo and SkIndigo both have quick export features that exports super quick and is great for fast iterations of material changes and things like render settings and camera movement.
No doubt about it, still it should take much less time to restart a scene then currently it takes, even with the fastest approaches.Soup wrote:hmm.. even if you did it real-time while Indigo was rendering, the render would have to be restarted anyway. The current render would get all messed up with changed data.
These are great news! But is this a different product or integrated into the indigo family as Indigo Material Editor is?benn wrote:The Indigo SDK doesn't really help that - the time is spent in reparsing the xml and rebuilding the scene. We are aiming to solve this later in the year with IndigoSG (Indigo scenegraph) which will allow changing of many indigo scene parameters without rebuilding the whole scene. The render will restart of course, but it will take only 0.1 seconds to restart the render, not 2 minutes of scene reparsing time.
Yes, of course, but you were referring to being able to swap the background image in the middle of a rendering, as far as I understand. You can already set a background image and have it reflect/refract.neo0. wrote:If you load in your background image and you see a problem with it, you already know. You don't have to wait another 5 minutes to find out. Plus, if the background images were an actual part of ingigo, they could be part of the scenes physically accurate simulation. For example, a background image might be placed by indigo outside a window, which would let it simulate all the refraction, reflection, etc depending on whatever material you were using.
Those things are called "Environment map" or even "Background material"...neo0. wrote:Plus, if the background images were an actual part of ingigo, they could be part of the scenes physically accurate simulation. For example, a background image might be placed by indigo outside a window, which would let it simulate all the refraction, reflection, etc depending on whatever material you were using
Users browsing this forum: No registered users and 46 guests