Show off your final renders
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MaxEvil
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by MaxEvil » Sun Mar 29, 2009 11:59 pm
Had this project "sitting in drawer" for some time now and decided its final time to finish it x)
Modeled in Blender and some post pro in photoshop
All comments welcome

Last edited by
MaxEvil on Fri Apr 10, 2009 7:51 am, edited 1 time in total.
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pixie

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by pixie » Mon Mar 30, 2009 1:09 am
For God's sake, clean that car men!
Neat!

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neo0.
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by neo0. » Mon Mar 30, 2009 7:13 am
For God's sake, clean that car men!
We'll get right on it..
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MaxEvil
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by MaxEvil » Fri Apr 10, 2009 7:52 am
pixie wrote:For God's sake, clean that car men!
Neat!

tnx

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fused

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by fused » Fri Apr 10, 2009 8:05 am
the carpaint looks a bit like plastic.
apart from that: nice job! love the dirt

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pixie

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by pixie » Fri Apr 10, 2009 8:59 am
fused wrote:the carpaint looks a bit like plastic.
apart from that: nice job! love the dirt

Nowadays every car looks like plastic

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alex22
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by alex22 » Sun Apr 12, 2009 9:27 am
Actually they are made more and more of plastic.

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CTZn
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by CTZn » Sun Apr 12, 2009 11:06 pm
Evil image
How did you apply the dirt MaxEvil ?
obsolete asset
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pixie

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by pixie » Mon Apr 13, 2009 9:40 am
CTZn wrote:Evil image

Evil image,
Evil look!

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benn
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by benn » Mon Apr 13, 2009 10:29 am
I love the dirt on the car. How do you paint the mud on? Do you do it on a flat texture or straight onto the 3d surface?
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MaxEvil
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by MaxEvil » Sun Apr 19, 2009 9:35 pm
Tnx for the comments
benn wrote:I love the dirt on the car. How do you paint the mud on? Do you do it on a flat texture or straight onto the 3d surface?
Painted on flat texture, from real mud "texture" pics with lot of smudge and clone tool x)

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CTZn
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by CTZn » Mon Apr 20, 2009 12:27 am
The effect is great, very nice job !
Next time you could try to just paint a mask map and blend the carpaint material with the dirt material, less hassle wouldn't it ?
obsolete asset
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Kram1032
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by Kram1032 » Thu Apr 23, 2009 7:42 am
CTZn wrote:The effect is great, very nice job !
Next time you could try to just paint a mask map and blend the carpaint material with the dirt material, less hassle wouldn't it ?
and maybe less perfection O.o
You might want to upload that mud-material into the mat-dB

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