A forum for exporter development discussion.
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Whaat

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by Whaat » Tue Apr 28, 2009 4:00 am
This is mainly directed at benn.

I hate creating UI icons. Maybe you or someone else could create some standard icons for the exporters for functions such as:
- Material Editor
- Render Settings
- Launch Indigo/Render ->I currently use the Indigo logo which I think is a good idea.
- any others?
My two cents: I hate huge toolbars with tons of icons. I would prefer to keep to the basics: Render/Launch Indigo, Material Editor, and Render Settings
Render Settings can contain other settings such as tonemapping, and camera settings.
Thanks!
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SmartDen

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by SmartDen » Tue Apr 28, 2009 4:32 am
what do we need icons for?! is text not enought? and why should i rewrite the UI to hide camera and tonemappping satting under Render settings? Blender users are familiar with the old UI, should i really change it? i don't think so
Check normals, dude!

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pixie

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- 3D Software: Cinema 4D
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by pixie » Tue Apr 28, 2009 4:43 am
SmartDen wrote:what do we need icons for?! is text not enought? and why should i rewrite the UI to hide camera and tonemappping satting under Render settings? Blender users are familiar with the old UI, should i really change it? i don't think so
I don't know much of blender but in Cinema one has icons which occupy
a lot less space then text ever would, and a place where text appears when the mouse is over the icon explaining what the icon does. IMO it's a much better to look then to read, when the icon is a rightful representation of the function that is...
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Whaat

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by Whaat » Tue Apr 28, 2009 5:14 am
SmartDen wrote:what do we need icons for?! is text not enought? and why should i rewrite the UI to hide camera and tonemappping satting under Render settings? Blender users are familiar with the old UI, should i really change it? i don't think so
Hey SmartDen,
I know Blendigo and Blender do not utilize icons to a great extent, but some of the other exporters do. For those exporters that DO use icons, I am only suggesting to make them consistent.
I'm not thrilled about changing my UI either, but I think we all will need to make some compromises for the sake of consistency.
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fused

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- 3D Software: Cinema 4D
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by fused » Tue Apr 28, 2009 5:23 am
Whaat wrote:but I think we all will need to make some compromises for the sake of consistency.
yes, +1
Whaat wrote:This is mainly directed at benn.

I hate creating UI icons. Maybe you or someone else could create some standard icons for the exporters for functions such as:
- Material Editor
- Render Settings
- Launch Indigo/Render ->I currently use the Indigo logo which I think is a good idea.
- any others?
I actually have icons already, but they are not indigo at all (except the color

).
I'd need a few more:
- Indigo Instance
- Material Import
- About
- Camera
- Indigo subdivison
- Light
- Material Conversion
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benn
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by benn » Wed Apr 29, 2009 4:03 pm
Smartden, the recommendation is to make the UI look as much like the native app as possible, but having standard dialogs will be needed. If there's a need to rewrite part of the UI we'd want you to do so, but whatever.
The icons we use for the gui are nuvola, i'd recommend starting with those.
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CTZn
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by CTZn » Wed Apr 29, 2009 11:41 pm
obsolete asset
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PureSpider
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by PureSpider » Wed Apr 29, 2009 11:54 pm
What about using famfamfam's famous
Silk Icons?
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fused

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by fused » Thu Apr 30, 2009 1:36 am
PureSpider wrote:What about using famfamfam's famous
Silk Icons?
+1
There are some nice money icons!!!!

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CTZn
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by CTZn » Thu Apr 30, 2009 3:35 am
obsolete asset
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