
New material database inbound!
New material database inbound!
It's coming it's coming.. 

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Re: New material database inbound!
yeaaaaheuu, greaat!
Re: New material database inbound!
Nice 
Looking foward to this

Looking foward to this

Re: New material database inbound!
Looks great! One request:
Please incorporate an IGM validator so that garbage IGMs cannot be uploaded to the database. I think dougal2's old material database had this feature.
Please incorporate an IGM validator so that garbage IGMs cannot be uploaded to the database. I think dougal2's old material database had this feature.
Re: New material database inbound!
Looking awesome, dude! Can't wait for it! Can we expect a few new basic material to go along? Transparent plastic maybe?
I just want to say something to all the exporter writers out there.. Loading a material should be as simple as clicking "load" and then clicking on the material that you want to load. Maybe some sort of a pigm loader? Many renderers use a material format which combines the texture and the shader in a away to allow easy loading by the user.. I've been a long time critical of user friendliness in many apps, and while I belive that the program shouldn't do your work for you, what's possible shouldn't be the main consideration, but rather is the most intuitive/requires the least amount of time. Just something to think about.
I just want to say something to all the exporter writers out there.. Loading a material should be as simple as clicking "load" and then clicking on the material that you want to load. Maybe some sort of a pigm loader? Many renderers use a material format which combines the texture and the shader in a away to allow easy loading by the user.. I've been a long time critical of user friendliness in many apps, and while I belive that the program shouldn't do your work for you, what's possible shouldn't be the main consideration, but rather is the most intuitive/requires the least amount of time. Just something to think about.
- Borgleader
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Re: New material database inbound!
Maybe you could make one? That'd be cool wouldnt it?neo0. wrote:Looking awesome, dude! Can't wait for it! Can we expect a few new basic material to go along? Transparent plastic maybe?
I dont know for other exporters but it is that way for Blendigo.I just want to say something to all the exporter writers out there.. Loading a material should be as simple as clicking "load" and then clicking on the material that you want to load.
In its current form, pigm is a compressed format which means youd have to decompress it before usage. The problem with your "loader" is that the pigm not only contains the .igm but also any related images. I seriously dont think "Right-click --> Extract here" is a waste of time. Id rather much have new features or more speed than the ability to use pigms without actually having to uncompress them.Maybe some sort of a pigm loader? Many renderers use a material format which combines the texture and the shader in a away to allow easy loading by the user..
benn hired a mercenary to kill my sig...
Re: New material database inbound!
You're really convinced that indigo, is perfect in every imaginable way, aren't you?In its current form, pigm is a compressed format which means youd have to decompress it before usage. The problem with your "loader" is that the pigm not only contains the .igm but also any related images. I seriously dont think "Right-click --> Extract here" is a waste of time. Id rather much have new features or more speed than the ability to use pigms without actually having to uncompress them.

Read my post again, sure it is "possible to use" pigms right now, but it is arguably not the most user friendly approach. Having to repeatedly decompress them gets old really fast and it makes getting materials to work the focus instead of artistically using them, as it should be.
Material importing is also arguably a low level feature and thus it should be taken care of before more advanced features are added in imo. It's just like say "we should make the seats on a car comfortable before adding in a dvd player or something."
Well, then that's ever other exporter should take after Blendigo.I dont know for other exporters but it is that way for Blendigo.

Still, look at kerkythea. No need to worry about file structure, material (shader and textures both) all come packed in a single file.. Simplicity is key imo.

- PureSpider
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Re: New material database inbound!
No. It's like... "We've got a super awesome DVD player! Deliver seats with it for free or instead make the player even better?"neo0. wrote: Material importing is also arguably a low level feature and thus it should be taken care of before more advanced features are added in imo. It's just like say "we should make the seats on a car comfortable before adding in a dvd player or something."
Re: New material database inbound!
Uh.. neo0..
Maybe you should start relying on yourself and not others? :]
Maybe you should start relying on yourself and not others? :]
- pixie
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Re: New material database inbound!
Seriously, what's the use of a pigm if I have to uncompress them?Borgleader wrote:I seriously dont think "Right-click --> Extract here" is a waste of time. Id rather much have new features or more speed than the ability to use pigms without actually having to uncompress them.
- Borgleader
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Re: New material database inbound!
Theyre made to contain multiple files. Its either that or download the igm and all he image files separately (in most cases i think its 4: 1 .igm, 1 diff texture, 1 spec, 1 bump).pixie wrote:Seriously, what's the use of a pigm if I have to uncompress them?Borgleader wrote:I seriously dont think "Right-click --> Extract here" is a waste of time. Id rather much have new features or more speed than the ability to use pigms without actually having to uncompress them.
benn hired a mercenary to kill my sig...
- pixie
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Re: New material database inbound!
Zip them all then, that's what regular joe does for ages, no need for indigo cerating a special format if it ain't going to use that.Borgleader wrote:Theyre made to contain multiple files. Its either that or download the igm and all he image files separately (in most cases i think its 4: 1 .igm, 1 diff texture, 1 spec, 1 bump).pixie wrote:Seriously, what's the use of a pigm if I have to uncompress them?Borgleader wrote:I seriously dont think "Right-click --> Extract here" is a waste of time. Id rather much have new features or more speed than the ability to use pigms without actually having to uncompress them.
- PureSpider
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- Borgleader
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Re: New material database inbound!
it is a zip file...it just happens to have the pigm extension. I just dont see why this bugs you. You would rather unzip a .zip than a .pigm? I dont mind which extension it has the job is the same.pixie wrote:
Zip them all then, that's what regular joe does for ages, no need for indigo cerating a special format if it ain't going to use that.
P.S: Purespider beat me to it
benn hired a mercenary to kill my sig...
Re: New material database inbound!
All the plugins will support searching material database and using the materials with 'one click' at some stage over the next few months.
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