Indigo 2.2.3, with Mat Editor beta 2

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by OnoSendai » Fri Oct 09, 2009 9:41 pm

Jambert wrote:Thanks!!

Any indigo 2.2.3 bug fixed list? if there're some bug fixed...
No, there are no changes in the Indigo core for 2.2.3.

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by OnoSendai » Fri Oct 09, 2009 9:44 pm

Jambert wrote:
OnoSendai wrote:* Mat Editor: Combined Render and Restart Render actions.
I realy appreciate ; )

1) I can't "open" more than one material. I can open a downloaded file and create another one to blend but I can't have 2 downloaded material in my material list... would be appreciate too

edit: 2) would be nice to choose file or folder name when I download material. I did download 4 material and I just don't know which folder match to material. Would be nice too to choose folder directory too.

thanks in advance
1) Ah yes, I think I'll add this with a File/Import material command, which will load a material file into the current material file.

2) Currently it just saves the downloaded material to a temporary directory. You can always move its location by re-saving the file once it opens in the material editor after downloading.

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by pixie » Fri Oct 09, 2009 9:51 pm

Doug Armand wrote:
zed_pmd wrote:How good an interface does it need?.
The best possible. Lux one is way better btw.

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by zed_pmd » Fri Oct 09, 2009 9:55 pm

Pibuz - Thanks for your response and valuable information.
It seems that everything is moving in the right direction ;)

I follow the fortunes of indigo for a long time. A great engine and renders quality in my opinion is better than its competitor ... Maybe the speed is sometimes little worse but surely it will change for the better ;)

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by Doug Armand » Fri Oct 09, 2009 10:34 pm

pixie wrote:
Doug Armand wrote:
zed_pmd wrote:How good an interface does it need?.
The best possible. Lux one is way better btw.
Yeah and I want world peace but meanwhile back in the real world :-) I personally think its more important for end users that Indigo and the Material Editor actually work - then the interface can be tweaked.

I would rather that Ono spends his time first fixing the bugs, which he is doing, than he gets sidetracked by interface tweaking.

I'm not saying it isn't important just that for me thats not the priority - as always this is just my opinion.

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Minor Bug

Post by Doug Armand » Fri Oct 09, 2009 10:45 pm

First love the thumbnail preview of textures - great feature however if you update the texture outside of Indigo, say in Photoshop and then load the same texture/filename again the thumbnail doesn't update.

It does update if you select a new texture/filename.

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by juan_irender » Sat Oct 10, 2009 12:11 am

In the material editor, if you use the color picker for select a RGB value, if you cancel the picker then the color value goes black.

Thanks.

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by pixie » Sat Oct 10, 2009 1:23 am

can't we have this without being installer? I have a 64 build of the latest 64 build and don't the 32 bit to be the default indigo, so each time I have this 32 bit only build I have to install the 64 old version afterwards so that it is again the default install.

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by Jambert » Sat Oct 10, 2009 1:28 am

pixie wrote:can't we have this without being installer? I have a 64 build of the latest 64 build and don't the 32 bit to be the default indigo, so each time I have this 32 bit only build I have to install the 64 old version afterwards so that it is again the default install.
Would be nice, can't try without installing indigo 32 and can't launch big size render with 32...

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by pixie » Sat Oct 10, 2009 1:39 am

Doug Armand wrote:Yeah and I want world peace but meanwhile back in the real world :-) I personally think its more important for end users that Indigo and the Material Editor actually work - then the interface can be tweaked.
I'm not saying that there isn't more important things to do, but in Lux for example I can tweak reinhard to my taste in real time so it is actually useful, in indigo I don't even bother to start from. Light layers are are a bliss to use. We have two implemented features on both engines that regarding their gui control are light years apart. So while it might no be the more important stuff out there it is better to think in this issues now then latter having a Ferrari engine laying down in a yugo chassi.

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Another bug

Post by Doug Armand » Sat Oct 10, 2009 2:54 am

Tried to upload 3 times some materials. They all seem to upload ok and I can fill in the info on the website but when I select 'save' there is some kind of error.

Think this may be more of an error with the website and Material Database than with the material editor. The site shows me as logged in.

May have something to do with the buggy login for the website? - which I and many others have told Benn about :-)

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by Doug Armand » Sat Oct 10, 2009 3:03 am

pixie wrote:
Doug Armand wrote:Yeah and I want world peace but meanwhile back in the real world :-) I personally think its more important for end users that Indigo and the Material Editor actually work - then the interface can be tweaked.
I'm not saying that there isn't more important things to do, but in Lux for example I can tweak reinhard to my taste in real time so it is actually useful, in indigo I don't even bother to start from. Light layers are are a bliss to use. We have two implemented features on both engines that regarding their gui control are light years apart. So while it might no be the more important stuff out there it is better to think in this issues now then latter having a Ferrari engine laying down in a yugo chassi.
I believe Luxrender has had it's material editor available for longer? Indigo's is what? a month old?.

Your reference to reinhard is for the renderer itself? in which case fair enough and maybe you should post a request for the realtime updating of it in the bugs & requests forum. Just so long as we can switch off realtime updating if we want to.

In this thread I was just referring to the Mat Editor which is still in early beta.

Your analogy doesn't really work for me I'm afraid but I'll run with it - I still say it's preferable that Ono concentrates on the 'engine' rather than the bodywork. No point in a fantastic body if the car stalls all the time :-)

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by pixie » Sat Oct 10, 2009 4:12 am

Doug Armand wrote: I believe Luxrender has had it's material editor available for longer? Indigo's is what? a month old?
I'm talking on the lux render, I don't think they have a material editor yet.
Doug Armand wrote:Your reference to reinhard is for the renderer itself? in which case fair enough and maybe you should post a request for the realtime updating of it in the bugs & requests forum. Just so long as we can switch off realtime updating if we want to.

In this thread I was just referring to the Mat Editor which is still in early beta.
This thread is Indigo 2.2.3 with Mat Editor, I was aiming at the indigo renderer not the mat editor. Real time update on an unbiased previewer, even if with some tricks and bits to speed it up would be a bit of a pain, even on a i7 such as mine.

Doug Armand wrote:Your analogy doesn't really work for me I'm afraid but I'll run with it - I still say it's preferable that Ono concentrates on the 'engine' rather than the bodywork. No point in a fantastic body if the car stalls all the time :-)
My analogy say you should have both. ;)

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Re: Minor Bug

Post by benn » Sun Oct 11, 2009 1:57 pm

Doug Armand wrote:First love the thumbnail preview of textures - great feature however if you update the texture outside of Indigo, say in Photoshop and then load the same texture/filename again the thumbnail doesn't update.

It does update if you select a new texture/filename.
This is in the tracker - will be done. :)

http://doc.trolltech.com/4.4/qfilesystemwatcher.html

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by benn » Sun Oct 11, 2009 1:59 pm

Pixie - we're aware that the Indigo GUI is painful to use in some cases, we still think it's better than maxwell or fry (our competitors) but we will be doing more work on it. :)

We have high hopes.

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