Problems with sun and Glass in V2.2.12

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Frank Schroer
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Problems with sun and Glass in V2.2.12

Post by Frank Schroer » Wed Mar 10, 2010 1:24 am

Hello,

i have a Problem with Version 2.2.12 and Cindigo 2.2 Stable

I habe a sun, (Infinite source) and a Glass-Material (Ghost-Glass from Download)

On the Glass are white points, This Points are not rendert in Version 2.2.1, he comes with the new Sun-Def
in the new Version. The points lie on the light layer of the sun. Layer of --away points...
U can see the points at the Picture--- what can i do?

Rendertime: 18 h at 4x E7 Cip, 6 GB Ram

Thx,
Frank
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points.jpg
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Regards,
Frank

http://www.cycot.de
Indigo 3.2.2 | Cindigo 3.2.1 | C4D R13 | PC, Win Visa, I7QuadCore, 6Gig Ram

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zeitmeister
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Re: Problems with sun and Glass in V2.2.12

Post by zeitmeister » Wed Mar 10, 2010 1:48 am

Strange.
In which units did you model your scene, and what is your scene scale in the exporter settings?
And in which render mode did you compute this? Path-Tracing, Path-Tracing Bi-Directional, MLT or MLT Bi-Directional?
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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Zom-B
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Re: Problems with sun and Glass in V2.2.12

Post by Zom-B » Wed Mar 10, 2010 1:50 am

the ghost Glass from the MatDB needs Single sided mesh... normals facing to the cam, is this given here?
Do you render in PT mode? Try MLT+BiDir... should render just fine!

In this scenario I would use "normal" glass (with thickness), should render fine here :)
polygonmanufaktur.de

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Frank Schroer
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Re: Problems with sun and Glass in V2.2.12

Post by Frank Schroer » Tue Mar 23, 2010 2:21 am

Hello
Thank you for your responses. It is up to the Render Mode
The Render-Mode MLT has no more white spots.

Thank you very much
Regards,
Frank

http://www.cycot.de
Indigo 3.2.2 | Cindigo 3.2.1 | C4D R13 | PC, Win Visa, I7QuadCore, 6Gig Ram

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