Feature requests, bug reports and related discussion
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CTZn
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by CTZn » Fri Nov 17, 2006 8:32 pm
Allowing Indigo to use .obj meshes directly as it does with .3ds files would be much more than an upgrade for Maya/modo/ScketchUp/so on/... users.
Conversion between obj and 3ds is not an option, it has never, ever been in fact
Please...
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MattMR2
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by MattMR2 » Sun Nov 19, 2006 5:11 am
Yes I agree with you.
if indigo can read obj as 3ds files that can speed up the export from maya with the maya script export (great stuff this exporter). also the exporter can only make the structures of the scene and link the obj file as a 3ds file... that will be say that the exporter for maya will be faster, more flexible and also can manage bigger scene without wait 30 min

for export a scene (ps : I have a dual xeon HT 2.8 Ghz....

)
Do you think you can do this OnoSendai ?
Ps : shaders are great idea for layered material, is it possible to tell me how you do your 2 tests to mix 2 materials and is it possible with indigo v 0.6 ?
Best regards.
Matt
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ThatDude33
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by ThatDude33 » Sun Nov 19, 2006 5:12 am
yeah... if we can get a working obj import then I can make the exporter to actually work at normal speed

... rather than how slow it really is

Matt B. >>Maya To Indigo<<

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psor

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by psor » Sun Nov 19, 2006 5:14 am
Yes, OBJ support would be great!
take care
psor
"The sleeper must awaken"
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MattMR2
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by MattMR2 » Sun Nov 19, 2006 5:53 am
There are an obj exporter that works good in maya... if indigo can read obj, your exporter just need to export per object an obj file... that will be a great speedup... your exporter is slow but it exist so your exporter is an hope for maya user
Best regards
Matt
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arneoog

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by arneoog » Sun Nov 19, 2006 6:00 am
OBJ! OBJ! OBJ!
Nick said it
should work... indigo accepts them, but there is no object there when it renders...
Go, Maya-MEL-obj-XML-indigo syncing!

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CTZn
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Post
by CTZn » Sat Dec 02, 2006 6:23 pm
Arne wrote:Nick said it should work...
Well, using IndigoExplorer you can see
that works
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<IndigoScene>
<Environment mode="1" color="255,255,255" turbidity="2" sky_gain="0.005" sundir="-57,-20,80" sundirHP="53,251" env_enabled="0" env_file_path="" env_width="640" env_gain="0.9" />
<Films selected="0">
<Film type="Camera" aspect_ratio="1.33" sensor_width="0.036" aperture_radius="0.001" white_balance="3" fps="25" xRes="800" yRes="400" regionType="0" region="0,0,0,0" split="0,0">
<Camera position="40.85987,16.2275,45.49464" rotation="-0.01335365,0.3799465,0.005485669,0.9248958" focus_distance="60.2105293273926" lens_sensor_dist="0.03" />
</Film>
</Films>
<Object path="C:/work/3d/simplet_man.obj" assemblyMode="2" layerHidden="">
<Material layer="Default" name="glass" />
</Object>
<Target outputImagePath="" />
<Render old_render_support="0" max_time="500" max_mutation_per_pixel="500" num_threads="1" bidirectional="1" image_save_period="20" save_tonemapped_exr="0" save_untonemapped_exr="0" metropolis="1" large_mutation_prob="0.4" max_change="0.025" max_num_consec_rejections="100" russian_roulette_live_prob="0.7" max_depth="1000" strata_width="5" logging="1" cache_trees="0" reinhard_pre_scale="1" reinhard_post_scale="1" />
</IndigoScene>
Indigo 0.6 rendered my object correctly ! Funky I would say... reverse slashes or something ?
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CTZn
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Post
by CTZn » Mon Dec 18, 2006 11:13 pm
Nevermind the previous post, this is not an Indigo description scene exposed here. I'm now pretty sure the issue with obj files is a material one

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