Mesh randomly doesn't render?

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surreal
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Mesh randomly doesn't render?

Post by surreal » Wed Oct 04, 2006 9:29 am

This has happend to me several times now and was wondering what the problem could be
i'm using the newest veresion of indigo .6 or w/e it is off the thread. and u3d's newest exporter for max 8.
I have a small interiror environment scene. When i try to render the whole thing, my banister mesh dissapears. But when i render just the stairs, the banister is there. So some reason when i unhide all the scene, some parts just don't render.
has anyone encountered this before?
All the normals are facing outwards i've checked that, i just don't understand why it will render by itself, but not while everything else is visible?

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u3dreal
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Post by u3dreal » Wed Oct 04, 2006 9:55 am

It seems you have missed some materials

Only use Indigo materials ... the exporter will stop when there is a false material in the scene.. this is all i can think of so far ..

cheers

u3dreal ;)

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surreal
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Post by surreal » Wed Oct 04, 2006 10:23 am

Nope they all had indigo materials
i thin i figured the problem out, max had given a couple of my objects duplicate names, so i think that overwrote the other in the XML file, so i changed all the names, now i'm getting bunch of other errors all of a sudden.!
BAH!

The new error i'm getting

MAXScript Rollout Hanlder Exception

--Runtime error: Mesh vertex index out of range: 127

never had this before

Another new error

--Runtime error: Mesh operation on non-mesh: Editable poly

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Kosmokrator
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Post by Kosmokrator » Wed Oct 04, 2006 5:20 pm

try to convers all of ur mesh into editable mesh...if u have splines this objects not rendered!may thisis the reason..
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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surreal
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Post by surreal » Thu Oct 05, 2006 3:17 pm

Tried that, also deleted any grouped objects.

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Kosmokrator
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Post by Kosmokrator » Thu Oct 05, 2006 5:22 pm

i dont know what happent to you......i think u are the only have this mysterius disapears of objects.....strange..... :roll:
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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surreal
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Post by surreal » Thu Oct 05, 2006 5:29 pm

Oh i figured out the mesh dissapearing, that was in my second post, it was objects with duplicated names, the only problme i'm having now is this



MAXScript Rollout Hanlder Exception
--Runtime error: Mesh vertex index out of range: 127

And this error

MAXScript Rollout Hanlder Exception
--Runtime error: Mesh operation on non-mesh: Editable poly

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Kosmokrator
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Joined: Sat Jul 29, 2006 11:52 am
Location: Greece-Athens

Post by Kosmokrator » Thu Oct 05, 2006 5:31 pm

maybe only ono could answer for this error msgs....
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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