Experimenting with SSS. Raw output, no post processing
Rendered for 4.5+ hours on a P4 2.8c Northwood running at 3.2ghtz. You can see the progression in 3 steps.
1) 120+ samples per pixel at the 30 min mark
2) 500+ samples per pixel at the 1.5 hour mark
3) 2091 samples at the 4.5 hour mark
Nice and clean - really surprised all those spots dissappeared
MLT Hybrid rendering mode with super sampling factor of 1
rather suprised that it was not jaggy with just a super sampling of 1, and that made it render much faster too
I scaled this statue down by 0.5 in the Cindigo exporter scaling. At 1.0 it was not as transparent, and at 0.25 touch more transparent and at 0.1 almost like a window
Not sure why the image is so soft and bloomy, maybe Cindigo changed the camera values a bit, as I normally don't fiddle with that stuff, but Cindigo added some entries in the scene for the camera settings
still haven't figured out how to get specularity on this model in SSS yet....