Dragon Lord the 2nd

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WLAD
Posts: 101
Joined: Mon Jun 26, 2006 5:59 am
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Dragon Lord the 2nd

Post by WLAD » Thu May 31, 2007 4:57 am

this time with feeds and maulth :D

the little one was the base model for the big one.



edit: here is the model if someone want.
http://rapidshare.com/files/34284946/dr ... g.rar.html
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Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Thu May 31, 2007 7:11 am

Really cool model.
Too bad you forgot to turn normal smoothing ON on the eye :P

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu May 31, 2007 8:09 am

"requests"
- turn on Normalsmoothing on the eyes
- make the small one ONE multires layer less detailed and make it the "child"
-try to get the eyes more saurian looking (not that oval, but 2D-lens like)
- try to add a blend with an SSS mat and an alpha map (which has the wings beeing nearly fully SSS, while the body should be mostly as is... but nowhere fully one of these) [this is the 3rd hardest thing, I guess]
- try to add an exponent map: the crevices between the scales and the wings are not that specular, I guess [2nd hardest thing...]
- try to ridge it o.O [definately the hardest thing]

-maybe, you could make the eyes slightly red-glowing, but there is no need of this... a texture like that would be great...

I hope, you're good in ridging and UV-mapping xD

ok, the last three points (except the red eyes) are tricky and mostly need extreme specs on a PC, but maybe, you can get it work... would be great!

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CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Thu May 31, 2007 8:12 am

Are you planning to model it further ? I have a suggestion about anatomy: make wings and forearms clearly independant, they form one mass now that looks wrong :)
obsolete asset

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