Multiple meshlights

General questions about Indigo, the scene format, rendering etc...
Slobodan
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Multiple meshlights

Post by Slobodan » Mon Mar 19, 2007 1:26 pm

Just wondering,

why one mesh light renders so fast and 9 of them takes forever?

I have a scene with 9 simple spheres just to test different lightning and that thing seems to take forever to get anywhere. If I do it with only one it flies through the scene like it's nothing.

Thanks,

Slobodan

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OnoSendai
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Post by OnoSendai » Mon Mar 19, 2007 6:52 pm

Can u post an image of the scene?
What version?
what settings? (bidir?)

Slobodan
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Post by Slobodan » Tue Mar 20, 2007 8:57 am

Hi Ono,

yes, i'll post an image as soon as I get home.

It's 0.7 test 5 MLT , no BIDiR

I found that scene with multiple mesh lights needs great amount of level correction to brighten it up.
I'll post images and might be clearer then.

thanks,

Slobodan
Last edited by Slobodan on Tue Mar 20, 2007 2:20 pm, edited 2 times in total.

Slobodan
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Post by Slobodan » Tue Mar 20, 2007 2:10 pm

Ok here are the pictures,

They are the same only one has one mesh light and the other 9 of them.
tone map : reinhard pre:1 post:1 burn:6

Both pictures were cooked for 1 hour.

Thanks,

Slobodan
Attachments
One_mesh.png
One_mesh.png (615.14 KiB) Viewed 14995 times
Nine_mesh.png
Nine_mesh.png (566.46 KiB) Viewed 14995 times

mrCarnivore
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Post by mrCarnivore » Tue Mar 20, 2007 7:44 pm

I think the problem is the tonemapping. Because there are so many bright object in the image with the 9 lights, tonemapping makes the darker parts nearly black.
Turn reinhard off (swithc to linear) or save an igi and use violet for tonemapping.

Wedge
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Post by Wedge » Tue Mar 20, 2007 8:08 pm

Maybe it is slow because of the mirror showing the nine making it more like eighteen? And also the shiny blue ball that shows all of the lights as well.

That's the best I can say. :)
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mrCarnivore
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Post by mrCarnivore » Tue Mar 20, 2007 8:13 pm

I think you are just confusing slow with black... The last picture seem just as grainy as the first to me. The first one just is darker.

Check the tonemapping issue!

Slobodan
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Post by Slobodan » Tue Mar 20, 2007 10:22 pm

mrCarnivore,

So, what are you saying is that even with the same reinhard settings two images can be different?? I wasn't aware of that. :shock:

I don't agree that noise is the same. I ajusted level in photoshop and they don't look the same. Nine mesh lights look noiser.

I know that in other renderers (Mental ray, Vray) amount of lights matters, I'm not sure if that's the case with Indigo?

thanks,

Slobodan

mrCarnivore
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Post by mrCarnivore » Tue Mar 20, 2007 11:52 pm

The whole point of tonemapping is that two different images have the same overall brightness and dynamic with the same tonemapping settings...

This automatically leads to the effect, that areas that have the same absolute brightness in the original render image have a different brightness in the tonemapped image.

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Kram1032
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Post by Kram1032 » Wed Mar 21, 2007 2:09 am

Actually, if there are more lightsources, indigo has to calculate more directions of light!
This automatically causes increased render times, except there is very much indirect lighting!
In this case, more lightsources may mean less render time, as the pic need much less photones to get lit in very indirect lit places!

But this should e the same in every renderer.

Slobodan
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Post by Slobodan » Wed Mar 21, 2007 3:52 am

Ok, so i'm confused now, is it more render time or less render time??

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Kram1032
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Post by Kram1032 » Wed Mar 21, 2007 3:58 am

It normally means more render time, I also guess so for this image, but if there is much indirect lit parts (long corners, edges, curves...), then, the whole scene needs to be lit up by photons, that are bouncing many many times... -> Darker, noisier -> more Rendertime

But in this case, as told, you don't have to care about that... I think it's pretty much lit directly ;)
especialy there, where you've got many lightsources!
So, in this case, more rendertime

Slobodan
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Post by Slobodan » Wed Mar 21, 2007 4:03 am

Thank guys for trying here..

If I read correctly what Kram is saying than single mesh light should have more trouble lighting this room then 9 of them.

I was just wondering if this is normal behaviour for Indigo.

Thanks
Slobodan

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Kram1032
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Post by Kram1032 » Wed Mar 21, 2007 4:50 am

? No, you didn't read correctly...
reversed ;)

Slobodan
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Post by Slobodan » Wed Mar 21, 2007 2:50 pm

LOL this good one.... :lol:

Well Kram I just thought that more direct light less time??

Thanks,

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