General questions about Indigo, the scene format, rendering etc...
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HallDude
- Posts: 11
- Joined: Sun Mar 04, 2007 1:38 pm
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by HallDude » Sun Mar 04, 2007 1:46 pm
I know that you need uv to get textures, but how, or is it possible, to get build-in blender textures. do you have to make them into an image (how?!) then uv map them or what?
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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
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by StompinTom » Sun Mar 04, 2007 2:15 pm
procedural textures from Blender are not supported.
what you can do is bake the textures onto the object (unwrap your mesh in the UV panel, set up your material, run the bake texture script) then UV map the image thats created onto your object and export to Indigo.
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HallDude
- Posts: 11
- Joined: Sun Mar 04, 2007 1:38 pm
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by HallDude » Sun Mar 04, 2007 6:10 pm
It says that the object isn't a mesh (it is) or that there are no uv co-ordinates, which i'm pretty sure there are.
So what exactly does baking do? does it like save the texture image into the uv editor or sculpt it into the mesh or what? Because I can't figure it out
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HallDude
- Posts: 11
- Joined: Sun Mar 04, 2007 1:38 pm
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by HallDude » Thu Mar 08, 2007 7:59 pm
dont worry, figured it out.
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