Feature requests, bug reports and related discussion
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aleksandera
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by aleksandera » Tue May 06, 2014 10:58 am
Strand, fur, hair rendering please.
It Would Be So Nice

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zeitmeister

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by zeitmeister » Tue May 06, 2014 10:17 pm
Do you mean an extra Hair engine? Or shaders?
Or Exporter Support for Hair Engines in Blender, c4D etc.?
Grüsse, zeiti
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aleksandera
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by aleksandera » Tue May 06, 2014 10:27 pm
Hi zeitmeister!
I mean exporter support for hair engine in Blender.
Ups, em I in wrong topic? Sorry
Luxblend has such support for example. The problem with Blender is, there is no proper way to
convert hair to mesh

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Zom-B

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by Zom-B » Tue May 06, 2014 10:44 pm
The main Problem here is to have a solution that works for most 3D apps instead of some code that is suitable only for one single 3D app and Exporter. This is is the same problem like with smoke/fire simulation, to create a system that works with multiple imput data, from blender, 3D max, C4D etc...
I support the need for such a feature, but since it is quite special and not used that much, I still would rather like to see (a lot of) other features been developed first...
I suggest to convert some low poly mesh from Blender and do a SubDiv with Indigo on it (View Dependend with Pixel treshold!).
Sadly I'm not familiar with blender, but could imagine that something like converting hair to mesh (even if with workarounds) should be possible and done by some people from the big (development) community...
polygonmanufaktur.de
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aleksandera
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by aleksandera » Tue May 06, 2014 11:02 pm
I understand
Thank you Zom-B
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Zom-B

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by Zom-B » Tue May 06, 2014 11:07 pm
aleksandera wrote:I understand
Thank you Zom-B
That doesn't imply that you shouldn't stand up and fight for your feature mate!
Its just my own personal comment to this topic, and I'm having no insight in the developement here, or influence, or so whatever... this are just
my own thoughts

polygonmanufaktur.de
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aleksandera
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by aleksandera » Tue May 06, 2014 11:22 pm
Haha! Ok I'm fighting:
BUMP!

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CTZn
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by CTZn » Wed May 07, 2014 12:34 am
most hair engines rely on curves at some point into their pipeline. if that's correct curves support (old request) would be one step toward hairs and stuff.
obsolete asset
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aleksandera
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by aleksandera » Wed May 07, 2014 2:57 am
CTZn wrote:most hair engines rely on curves at some point into their pipeline. if that's correct curves support (old request) would be one step toward hairs and stuff.
Guess I'm going to have to learn some hair styling now

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