problems with transparency
problems with transparency
I apologize if this topic has been around, but I'm tired of searching a solution.
I need to make clear water for the pool, which will transmit light. I installed the material Rippled water, but it does not transmit light.
What is my mistake? How to fix it?
I need to make clear water for the pool, which will transmit light. I installed the material Rippled water, but it does not transmit light.
What is my mistake? How to fix it?
Re: problems with transparency
I use this method, but it does not workZom-B wrote:change rendermode to MLT+Bidir
Re: problems with transparency
Also make sure that the water surface is intersecting the pool walls a bit in order to secure a closed volume.
obsolete asset
Re: problems with transparency
Thank you very much, everything was as I wantedCTZn wrote:Also make sure that the water surface is intersecting the pool walls a bit in order to secure a closed volume.
Re: problems with transparency
If you think so, then show me the sun shining inside your pooltigartos wrote:Thank you very much, everything was as I wanted
polygonmanufaktur.de
Re: problems with transparency
you are rightZom-B wrote:If you think so, then show me the sun shining inside your pooltigartos wrote:Thank you very much, everything was as I wanted
It's not as good as I expected, the water looks realistic only when it does not get sunlight.
Re: problems with transparency
This is a general Problem with PathTracing, Sun light and specular materials.tigartos wrote:you are right
It's not as good as I expected, the water looks realistic only when it does not get sunlight.
polygonmanufaktur.de
problems with transparency
Yup, pathtracing and caustics don't mix we'll.
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ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
Re: problems with transparency
Also, the water material shoud have less opacity since it's a very thick solid and color absorption is proportional to thickness.
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