whaat I think that is too complex. You dont really need that sphere do you?
Obvious things have been said before. The scene
has to have the following to be ultimate (all goes with IF the material can have the property):
- Show SSS
- Show Sharp AND smooth edges
- Show Refraction + complex IOR effects cauchy stuff
- Show medium attuenation
- Show Reflection
- Show Caustics wavelength dependency
- Show Anisotropic textures (dont think indigo supports it yet)
- Show Texture tiling UV must repeat at least once
- Contain standardized light that amplifies the above
Start by using a white light, a textured ground plane, a prism, a sphere, something under the surface inside the sphere and go from there (that rhymes

)
Thats it. Now go to work!
/ D