WytRaven's Robot WIP

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WytRaven
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Post by WytRaven » Sun Nov 25, 2007 1:41 pm

@kadajawi: Thanks for sharing your mesh. The issue with alex's way in the context of my object is that the 'sawn off edges' of my sphere don't fit within the perfect symmetry of his technique. His technique is bound by that symmetry and so if I had used that method my bearing enclosure would have had to have been much wider than it is to avoid similar messy edges to your booleaned one, and therefore a lot of manual face creation on top of the time taken to build the unique sphere in the fist place.

Don't get me wrong, that sphere that alex created would be an awesome addition to blender's primitive set (UV Sphere, Icosphere, and Alexsphere :D) as I can think of a multitude of modeling situations where it would be very useful. However for this particular situation it would take significantly more time to get the desired result by using that technique.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

alex22
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Post by alex22 » Sun Nov 25, 2007 2:05 pm

@first post: They give irregularities in subsurfed meshs and even without subsurf, quads look mostly smoother than triangles. Thats mostly important for organic modeling, but should also be considerd here since you have smooth, round surfaces too. Try it and triangulize one half of your mesh, and compare to the other half.
edit:@second post: indeed
But you forgot the "subsurfed cube sphere".
Here is a useful script, at least to me: (Geomtool)http://www.hybird.org/~guiea_7/
Its similar to boolean, but just for single edges or faces.

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WytRaven
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Post by WytRaven » Sun Nov 25, 2007 2:29 pm

Thanks for that script link alex. I will check that out for sure; heaps of useful functions in one neat package :D
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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WytRaven
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Post by WytRaven » Sun Nov 25, 2007 7:36 pm

I decided to check into that blenderartists site that Kram mentioned earlier and found this:

http://blenderartists.org/forum/showthread.php?t=96207

I think I've found my benchmark... :shock: :oops:

I do agree with what some people said, in that there is such a thing as too much detail, but that doesn't mean that this chick (or dude with a weird attention deficiency issue) isn't unbelievably skilled in the art of mechanical modeling! :)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Post by BbB » Sun Nov 25, 2007 10:02 pm

I've tried to do Alex's sphere, but I'm getting weird artifacts when subsurfing due to the unequal size of the quads (at least in my version of it)...

Cast tool: Something else I got to teach myself to use... :(

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Kram1032
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Post by Kram1032 » Sun Nov 25, 2007 11:17 pm

@Wyt: Those models are amazing O.o
your detail is pretty close to that, except it's not that finished, yet :)

@BbB: the cast tool is very simple, as long as you have one-layered stuff.
As soon, as you have overlapping edges/faces (POV = center), and your aim is not to flatten it out, completely, you'll need to use vertex-groups.
And I didn't figure out the advanced settings of it, yet (with the definable radius, etc.)

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WytRaven
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Post by WytRaven » Sun Nov 25, 2007 11:54 pm

@Kram: On page 1 of that 15 page thread you are thinking "Wow"...by page 15 you feel utterly insignificant. :(
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Kram1032
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Post by Kram1032 » Sun Nov 25, 2007 11:58 pm

yeah, I saw it...
Image
O.o
That's the last state of *one tiny part* of all the models, combined in a huge space-ship project :shock:
(S)he doesn't seem to like AA, though...

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Post by BbB » Mon Nov 26, 2007 12:00 am

You shouldn't Wyt. Your stuff is amazing. And as far as benchmarks go, it puts the bar pretty high.

(That, Kram, is madness however!)

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Post by kadajawi » Mon Nov 26, 2007 3:20 am

Oh my god.

She should use Indigo though :D Imagine how awesome that would look then. Amazing.

@WytRaven: Ah, I see :)

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Post by alex22 » Mon Nov 26, 2007 4:32 am

Exporting time to Indigo would be awesome too. :)

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WytRaven
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Post by WytRaven » Sat Dec 06, 2008 1:12 pm

It's been a while since I posted anything on this so here is a pretty poor render which was actually done to test the diamond material I completed recently. It just so happens that it also contains both my completed cylinder object and my stepper motor. So I am still.....very slowly.... working on my robotics parts library. :)

Image
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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CTZn
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Post by CTZn » Sat Dec 06, 2008 3:29 pm

Best poor render ever Wyt ! You'll give me your secret for poor stuff while using perfect materials and meshes ;)

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Kram1032
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Post by Kram1032 » Sun Dec 07, 2008 11:17 am

+1 :lol: Great :D

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OnoSendai
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Post by OnoSendai » Sun Dec 07, 2008 7:04 pm

nice render!

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